I’ve found out a simple hack of running unsigned Codea code as an application without compiling it on a mac.I have only tested this on my jailbroken ipad 2 ios 6.1.1,I’m not sure if this work on a non-jailbroken ipad but most likely it will work.
P.S:This method isn’t fully efficient but it is very simple
What you need:
1.An application already compiled and released on the appstore or you could use one of the beta apps/games that is made with codea if you joined the beta testing through testflight(I recommend using the beta app because most if not all uses the latest Codea runtime)
2.An ios file manager (e.g itools,ifunbox etc) or you could use ifile if you are using a jailbroken device.
1.using the file manager,go to the target application filesystem and open the (application name).app folder and go to (application name).codea and backup the .codea folder just in case(OPTIONAL)
2.Go to Codea/Documents/(your project name).codea and copy all of the .lua files,info.plist and data.plist.
3.Back to the target application,delete all of the files in the .codea folder of the target application if you don’t want it cluttering the folder then paste the copied files into that folder and overwrite any files and you’re good to go
EDIT:Copy and paste the .spritepacks folder from codea into the target app/.app/spritepacks if your code use images