Running and developing with Codea on metal iMac

@sim - Just a note to alert you to the fact that I am playing around with Codea on my M4 iMac. No big deal - it’s just that I am regularly finding crashes in the latest beta and they generate crash reports which your team will receive - are you OK with ignoring these.

Out of interest I am also finding crashes with the Codea examples and there are obviously issues such as Mouse input etc with the Mac as against touch - in addition to locking screen size to mimic iPad resolutions (they have done it in Love2D so 2LL should be able to add to Mac version Codea).

Any advice on this - I’d like to be able to develop on my Mac but realise your priorities are elsewhere.