Assuming I create my own shader
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If I add my own uniform variable, how do I get it to show up in the Bindings tab?
(I can see that the editor provides a slider that allows you to set values right there in the code, but little sliders are very fiddly to work with - and every time I touch the variable, the sliders reset to zero!). -
Having created my shader, how do I export it, ie copy the whole thing to the clipboard, supposing I want to share it with other people? Do I have to select and copy the vertex and fragment parts manually, or is there a better way? It would be fantastic if it copied itself including the top and tail tags necessary to allow it to be pasted straight into Codea.