local menu = true
local play = false
local how = false
--
function CurrentTouch (touch)
local a = CurrentTouch.x
local b = CurrentTouch.y
----
if a>455 and a<575 and b>420 and b<480 then
local play = true
local menu = false
local how = false
----
elseif a>460 and a<575 and b>360 and b<420 then
local how = true
local play = false
local menu = false
end
end
----
if (menu = true) then
function draw()
background(38, 47, 61, 255)
--Play--
fill(255, 255, 255, 255)
rect(460,420,120,60)
fill(0, 0, 0, 255)
font("AmericanTypewriter-Bold")
fontSize(20)
text("Play",520,453)
--How To--
fill(255, 255, 255, 255)
rect(460,360,120,60)
fill(0, 0, 0, 255)
font("AmericanTypewriter-Bold")
fontSize(20)
text("How To",520,393)
--Title--
fill(255, 255, 255, 255)
font("Futura-CondensedExtraBold")
fontSize(155)
text("Burgular",520,585)
fill(0, 156, 255, 255)
font("Futura-CondensedExtraBold")
fontSize(150)
text("Burgular",520,585)
end
end --AAA
----
elseif (play = true) then
function draw()
background(38, 47, 61, 255)
end
----
elseif (how = true) then
function draw()
background(38, 47, 61, 255)
rect(20,20,20,20)
end
end
end
--(IGNORE THIS) elseif a>500 and a<537 and b>97 and b<167 then--
If anyone can find the flaw then that would be greatly apprieciated… thx
@bhob12 - the error is probably an extra “end”, where I have put AAA in your code above.
But instead of including the draw function in your if test, you should do it the other way round, ie
function draw()
if menu ==true then
--code
elseif code==true then
--code
end
end
@bhob12 You have 3 function draw(). You only need 1. Your if statements aren’t written correctly. You don’t need all those locals. See the code below that I adjusted.
displayMode(FULLSCREEN)
function setup()
menu = true
play = false
how = false
a=0
b=0
end
function draw()
if a>455 and a<575 and b>420 and b<480 then
play = true
menu = false
how = false
elseif a>460 and a<575 and b>360 and b<420 then
how = true
play = false
menu = false
end
if menu == true then
background(38, 47, 61, 255)
--Play--
fill(255, 255, 255, 255)
rect(460,420,120,60)
fill(0, 0, 0, 255)
font("AmericanTypewriter-Bold")
fontSize(20)
text("Play",520,453)
--How To--
fill(255, 255, 255, 255)
rect(460,360,120,60)
fill(0, 0, 0, 255)
font("AmericanTypewriter-Bold")
fontSize(20)
text("How To",520,393)
--Title--
fill(255, 255, 255, 255)
font("Futura-CondensedExtraBold")
fontSize(155)
text("Burgular",520,585)
fill(0, 156, 255, 255)
font("Futura-CondensedExtraBold")
fontSize(150)
text("Burgular",520,585)
elseif play== true then
background(38, 47, 61, 255)
elseif how == true then
background(38, 47, 61, 255)
rect(20,20,20,20)
end
end
function touched(t)
if t.state==BEGAN then
a=t.x
b=t.y
end
end
I’m sorry, but there is so much wrong with that code. That would barely work in Codea.
function setup()
menu = true
play = false
how = false
end
function draw()
background(38, 47, 61)
if menu then
fill(255)
rect(460, 420, 120, 60)
fill(0)
font("AmericanTypewriter-Bold")
fontSize(20)
text("Play", 520, 453)
fill(255)
rect(460, 360, 120, 60)
fill(0)
text("How To", 520, 393)
fill(255)
fontSize(155)
font("Futura-CondensedExtraBold")
text("Burgular", 520, 585)
fill(0, 156, 255)
fontSize(150)
text("Burgular", 520, 585)
elseif play then
-- Play code here
elseif how then
rect(20,20,20,20)
end
end
function touched(touch)
local a = touch.x
local b = touch.y
if a>455 and a<575 and b>420 and b<480 then
play = true
menu = false
how = false
elseif a>460 and a<575 and b>360 and b<420 then
how = true
play = false
menu = false
end
end
I think I fixed everything, corrected syntax, order, spacing, locals, etc. Works fine now.
For future reference, please don’t go to the Codea Forums giving us a bunch of code and saying “fix it.”
Edit: Welcome to the Codea Forums!
Wow thank you all very much i REALLY appreciate the help… I’m trying to teach myself how to code… Anyways thanks a lot!
Where do I go to ask about code problems?
@bhob12 - I suggest you ask all your questions in this thread, to keep the forum neat. If you want to change the title, just edit the first post at the top.
Put three ~ before and after your code to make it look nice. If you go back and edit your first post, you will see how I did it for you.
Thank you
Also how do I comment so the code is neat and not paragraph looking?
How do I delay a function
function setup()
local x = math.random(#,#)
local y = math.random(#,#)
end
function draw()
repeat
---Delay---
ellipse(x,y,100,100)
until 2>3
end
Then how do I delay that for say 15 seconds?
Thanks
local speed = 1
local sped = 10
local y = 900
function draw()
if timer < 300 then
background(233, 20, 20, 255)
fill(65, 165, 224, 255)
ellipse(300,y,50,50)
y = y - speed
elseif timer >300 then
background(233, 20, 20, 255)
fill(65, 165, 224, 255)
ellipse(300,y,50,50)
y = y - sped
end
end
Ok so I have used the timer a little bit but I’m confused on this
@bhob12 You can also use tween.delay(time,callback) to delay a function call. I’m not sure what you are trying to do with your above code. There is no setup function and timer is not declared anywhere. Also, What happens when the timer is at 300? might want to use a >=300 instead of >300.
tween.delay(15,function() print("Hello World") end)
@bhob12 Actually a better way to do your “if” statement is to use an “if” “else”. See your code below.
local speed = 1
local sped = 10
local y = 900
function draw()
if timer < 300 then
background(233, 20, 20, 255)
fill(65, 165, 224, 255)
ellipse(300,y,50,50)
y = y - speed
else
background(233, 20, 20, 255)
fill(65, 165, 224, 255)
ellipse(300,y,50,50)
y = y - sped
end
end
Ok thanks for now
tween.delay(15,function() print("Hello World") end)
tween.delay(15,function() print("Hello World") end)
Ok so say I wanna do it twice… How?
delete end maybe? Idk