physics.body.points read-only?

Is this property read-only? It does not say so in the documentation, but in playing around with this it doesn’t look like you can update the points for a physics.body during runtime, but only set them when instantiating the object.


I tried this but you can delete the polygons points (assuming your using a polygon if you’re editing points?). The way to do it I saw was to delete the polygon then recreate it at the new points, this can be slow with complex polygons