Codea has a noSmooth function with which shapes and sprites are not smeared in small sizes like ~64 pixels. But the boundaries of the ellipse in the same size remain slightly blurred. Is there a way to fix this?
Apparently noSmooth doesn’t work for ellipse. Looks like it works for rect and line.
Sorry @Picalines, this is down to the shader used to render ellipses. I don’t have a good solution for now but will try tweaking the shader for noSmooth()