Noise Works


Just wanted to quickly share a mini project I’ve been working on for experimenting with noise. This program lets you adjust the resolution, speed, size, shade etc of a randomised image* or mesh. Also because I’m doing this for the planets in my game you can also wrap the noise in Simeon’s CircleMask. If you do that, and set speed to zero it will render a still image with a drop shadow and slight highlight/gloss instead of an animated one. After you adjust the sliders you have to tap the main screen in order for the new settings to take effect. The code is available here: and here’s a quick screeny

Please let me know if anyone has ideas for optimising this as thats another goal of this little exercise.



  • I got the idea of using an image from someone else on these forums but I can’t find the reference right now…