I need to do a loop in the setup and it needs to be endless. Never mind why… I just need it… I need to put a loop around this code:
level= 1
local answer
function setup()
if(level < 5 ) then
answer = math.random(9)
level = level + 1
else
if (level > 10 ) then
answer = math.random (99)
level = level + 1
else
if (level > 15) then
answer = math.random(299)
level = level + 1
end
end
end
Since this is going to be in the setup, I need to loop it so it can do the level + 1 part, because at the beginning of the program level is assigned to 1. Since I need level + 1 to happen, I need to loop this endlessly. This is just me testing something out for my actual game.
@dave1707 Thanks Dave, that was really helpful… Except my ipad crashed and is frozen beyond belief from so many calculations or whatever going on. Is there a way to limit the number of calculations per second? Is there a way to say do this once every second, instead of it trying to get like a million random numbers ? A kid in my class told me to make a variable called start time, and then I’ll just write if start time = whatever then do whatever… But I don’t know if that’s the most efficient way to do it.
Thank you for your help
Okay. I copied my code out to that. But my answer has nil value x.x Why? I put my code in draw, but answer has nil value. Sighhhhhhh. Why?
function draw()
t=t+1
background(206, 33, 42, 255)
fontSize(50)
fill(216, 11, 11, 255)
font("Arial-BoldMT")
if (t>60)then
if (level < 5) then
answer = math.random(9)
level= level + 1
else
if (level > 10) then
answer = math.random(99)
level = level + 1
else
if (level > 15) then
answer = math.random(299)
level= level + 1
end
end
end
end
end
NEVERMIND. I figured it out. I put print in the setup when it didn’t have a value. Sigh this is so confusing. Now I’ve put it in draw, like this:
function draw()
t=t+1
background(206, 33, 42, 255)
fontSize(50)
fill(216, 11, 11, 255)
font("Arial-BoldMT")
if (t>60)then
if (level < 5) then
answer = math.random(9)
level= level + 1
else
if (level > 10) then
answer = math.random(99)
level = level + 1
else
if (level > 15) then
answer = math.random(299)
level= level + 1
end
end
end
print(answer)
end
end
And it started printing different numbers originally, then it just kept on printing the same answer. 7. It went 7,8,9,3,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7… etc. WHY.
It also just waits one second then does all the math at once. How do I tell it to wait a second, and then do it, and then wait, and then do it?
I tried the program again, and it keeps on selecting four random numbers then selecting one random number and printing it over and over and over again. Why?
I could tell the computer to count to a number, like tell it to count to 60. So it would wait a second. But I don’t know the syntax for that. What is it?
--# Main
-- levelApp
-- Use this function to perform your initial setup
level = 0
local answer
t=0
function setup()
supportedOrientations(LANDSCAPE_ANY)
--displayMode(FULLSCREEN)
end
-- This function gets called once every frame
function draw()
t=t+1
background(206, 33, 42, 255)
fontSize(50)
fill(216, 11, 11, 255)
font("Arial-BoldMT")
if (math.fmod (t,60)== 0) then
if (level > 15) then
answer = math.random(100,299)
level= level + 1
else if (level > 10) then
answer = math.random(10,99)
level = level + 1
else
answer = math.random(1,9)
level= level + 1
end
end
print(answer)
end
end