function setup()
displayMode(FULLSCREEN)
ball = physics.body(CIRCLE, 25)
ball.type = STATIC
ball.x = 100
ball.y = 300
rock = vec2((WIDTH/2) - 50, 200)
flapbutton = vec2(WIDTH - 110, 100)
flapx = 100
flapy = 400
GravScale = -1000
flag = vec2(900, 235)
level = 1
GameRun = true
end
function draw()
physics.gravity(0, GravScale)
background(114, 199, 242, 255)
pushStyle()
fill(63, 137, 76, 255)
rect(-5, -5, WIDTH + 10, 207)
popStyle()
pushStyle()
fill(172, 172, 172, 255)
rect(WIDTH/2 -75, 15, 150, 100)
popStyle()
pushStyle()
fill(0, 0, 0, 255)
font("Futura-CondensedExtraBold")
fontSize(40)
text("LEVEL", WIDTH/2, 40)
text(level, WIDTH/2, 90)
popStyle()
pushStyle()
fill(255, 255, 255, 255)
ellipse(ball.x, ball.y, 50)
popStyle()
sprite("Dropbox:#Flag", flag.x, flag.y, 50)
sprite("Dropbox:#FlapButton", flapbutton.x, flapbutton.y, 150)
ground = physics.body(EDGE, vec2(0,194), vec2(WIDTH,194))
if ball.x >= flag.x - 50 and ball.x <= flag.x + 50 and ball.y >= flag.y -60 and ball.y <= flag.y + 60 then
GravScale = 0
ball.type = STATIC
GameRun = false
end
if ball.x >= rock.x -25 and ball.x <= rock.x + 125 and ball.y >= rock.y - 25 and ball.y <= rock.y + 425 then
GravScale = 0
ball.type = STATIC
GameRun = false
end
if level == 1 then
rect(rock.x,rock.y, 100, 400)
end
end
function flapBall()
ball.type = DYNAMIC
ball.linearVelocity = vec2(flapx,flapy)
end
function touched(touch)
if touch.state == BEGAN and GameRun == true then
if touch.x >= flapbutton.x -75 and touch.x <= flapbutton.x + 75 and touch.y >= flapbutton.y - 75 and touch.y <= flapbutton.y + 75 then
print("flap")
flapBall()
end
end
end
I am going to put more levels and a start/game over screen eventually.
Any comments are appreciated
8-} 8-} 8-} 8-} 8-} 8-}