Multiplayer

This would probably be a bit of a tedious project, yet here I am asking

So if I were to use a http server-kinda-thing could I possible create a multiplayer service? The idea that I had in mind, was making a delayed while true loop, or not, depending on the project. But basically make it so it would save information at certain points via http callbacks from a distribution domain made specifically for the project in mind. Then after saving it, someone with Codea could have a constant http.request connected to the same domain. If done correct, could this possibly create a multiplayer service?

@Valurim See this link. Do a search for multiplayer to find others.

https://codea.io/talk/discussion/8334/multiplayer-games-using-sockets