Looking into the size difference, it looks like the models were converted to cvox, which compresses the voxel models. Might be good to switch our official example to the same. Wonder if it impacts the load time…
Looks like Claude had to do a lot of Craft-hacks to get similar rendering appearance, but there is a lot for us to learn in this port. Thanks for doing it!
We’ll add model:copy() and model:assign() to make a voxel editor more efficient to write in Carbide (this allows something similar to Craft’s loadSnapshot / saveSnapshot for edits)
I couldn’t find documentation on the Modern implementation of voxels, and it looked like the terrain example was running the chunk-based voxels, so I didn’t know if voxel volumes were even a thing in Modern.
Wait is the froggy thing using voxels too? I just assumed it was regular craft models but if it’s using voxels that answers my question right there. D’oh!