I’m new on the codea forums, and i’m trying to create a shader to skin my skeletal character. For this, i need to pass an array of matrices to my vertex program that will represent the bones’ transform.
I have tried to declare something like this :
uniform mat4 matBones[20];
…but it does not seem to work, and i have not been able to feed the matrices in lua.
Are uniform arrays supported on Codea ? Do you have any advice on how to make this work ?
I’ve experimented with arrays of matrices in shaders and it hasn’t worked. I tried pretty extensively so I’m reasonably confident in asserting that it isn’t possible at the moment. But I don’t discount the possibility that I overlooked something.
I suspect we have not implemented support for matrix arrays, I’ll have to confirm with @John. It shouldn’t be too hard to add support for this feature, just remember that there is a total number of floats that can be uploaded to a shader via uniforms, so matrix arrays will quickly eat into this limit.
Hi guys, thank you for the answers and the various links, this is most useful. @Simeon, I think that it would be fantastic if you could add support for this feature, as it would open up new possibilities for shaders.
In the meantime, i will try other experiments with shaders…
Thanks
-Nicolas