@sim @jfperusse - I am assuming that iMac Codea is version 4 (or close to it) and have mentioned recently my concern over window size on my iMac.
I suddenly had a brainwave (don’t get them frequently nowadays - it’s my age) - why not specify it in the draw() function.
I tend to use an update function to test for orientation, so I placed the screen size command (ie WIDTH = 1194, HEIGHT = 834 (ie Landscape Mode) which I am currently using for my latest project and is the same as my iPad.
Ran it - came up great but didn’t fill my iMac window but the image produced was in-line with my iPad but with a grey border top and right - it also printed out the correct screen size when asked. But later crashed and also crashed if I tried to manually re-scale the window.
Oh, one other point - I have noticed recently in the beta when I include WIDTH and HEIGHT that the text is sometimes normal format text in black and not emphasised.
Question - is there any way to lock screen size (or display in iPad standard screen sizes as an option) on the Mac - I’m sure that would help developers to use Macs for their own projects.?
addendum: Besides the grey border issue, if your default window is bigger than the iPad screen sizes I also note occasionally that it would fire up the default background to the project size but also had the background up to full window size behind the images used for the target WIDTH/HEIGHT of the project which is bottomed and fixed to the right hand side.
Another query - could you provide locked window sizes from a menu dropdown that coincide with the iPad standard window sizes in portrait and landscape mode locking them down so the user can select their own targets ?