Hi,
I wrote LuaDigger for fun and Lua language learning. I tried also some classic algorithms for path finding and implemented them in Lua. Check out the result. Some features didn’t work yet, most notable - bomb doesn’t kill
It’s absolutely awsome… Love it! Mabey add iCade support? (And if someone who owns one like @Bortels could add some stuff to the forums on wiki an about how to support that in your app, that would be great)
@Zoyt I think iCade support should be in Codea. In IONAudio documentations was mentioned Key Up and Key Down events. If Codea pass it, no problem to use it.
So question to Simeon
Yes - the screen shot is boring. It’s hard to show action. The stick moves and the buttons light up. I was going to make a movie, but real life is cramping my style.
The demo has an “iCade” class, which works like this:
i = iCade() -- in setup()
if (i.up) then print("The stick is pressed up") end
if (i.b3) then print("Button 3 is pressed") end
Yep, also I had plans to add 3 more type of bugs (you can see it in source code), one particulary interesting is guard who moving on predefined path, but can catch you if you come closer. And a must have feature for that’s type of games is Editor for games level.
Fading was implemented via closure, that is a very nice Lua feature.