Little bit of help

I’m trying to make the sprites fall down, they do, but they are not in the screen

supportedOrientations(LANDSCAPE_ANY)
displayMode(FULLSCREEN)
function setup()
    score=0
    x=100
    y=150
    v=0
    gameOver=false
    jump=false
    timer=false
    clockJump=0
    can=true
    en={}
    createEnemy()
    scoree=0
end

function draw()
    background(255, 255, 255, 255)
    fill(0, 255, 178, 255)
    sprite("Cargo Bot:Made With Codea",900,30)
    text("SCORE  "..score,WIDTH/1.12,HEIGHT-15)
    text(clockJump,WIDTH/2,HEIGHT/2)
    rect(WIDTH/1500,1,1298,80)
    rect(WIDTH/130,HEIGHT/1,1300,200)
    if gameOver then
        endScreen()
    else
        fill(48, 0, 255, 255)
        sprite("Documents:hh",x,y)
        calcY()
        addScore()
        showEnemy()
        checkCollision()
    end
    if jump == true then
        y=220
    end
    if timer == true then
        clockJump=clockJump+1
    end
    if clockJump>40 then
        stopJump=true
        timer=false
        clockJump=0
        y=150
        jump=false
    end
    if can == true then
        
    end 
end

function calcY()
    x=x+v
    if x>850 then
        x=850
    end
    if HEIGHT>700 then
        HEIGHT=700
    end
    if x<=100 then
        x=100
    end
end
function addScore()
    scoree=scoree+1
    if scoree%2000==0 then
        table.insert(en,vec2(math.random(WIDTH,WIDTH+100),math.random(0,HEIGHT)))
    end
end

function checkCollision()
    v1=vec2(x,y)
    for a,b in pairs(en) do
        d=v1:dist(vec2(b.x,b.y))
        if d<200 then
            score=score+1
        end
    end
end
function endScreen()
    background(255, 255, 255, 255)
    fontSize(40)
    text("Double tap screen to restart",WIDTH/2,HEIGHT/28.5)
    fill(148, 42, 42, 255)
    font("Futura-CondensedExtraBold")
end 
function touched(t)
    if t.state==BEGAN then    -- move sprite up
        if gameOver and t.tapCount==2 then
            restart()
        end
        v=3
    end
    if t.state==ENDED then    -- move sprite down
        v=0
    end
    if t.tapCount == 2 then
        jump=true
        timer=true
    end
end
function createEnemy()
    for z= 1,1 do
        table.insert(en,vec2(math.random(WIDTH,WIDTH),math.random(HEIGHT,HEIGHT)))
    end
end
function showEnemy()
    for a,b in pairs(en) do
        fill(255, 0, 0, 255)
        sprite("Documents:redcann",b.x,b.y)
        b.y=b.y-4
        if b.y<0 then
            b.x=math.random(WIDTH,WIDTH+200)
            b.y=math.random(0,HEIGHT)
        end
    end
end

I do not know how to make the code format to this website so it is easy to read

@wallisch_pls , hello!!!

You can use github or pastebin . But this code is short

.

I edited it, can you help me?

It is better now . Ok

You say that the images are not displayed ?

Your random is WIDTH,WIDTH should be 1,WIDTH.

supportedOrientations(LANDSCAPE_ANY)
displayMode(FULLSCREEN)
function setup()
    score=0
    x=100
    y=150
    v=0
    gameOver=false
    jump=false
    timer=false
    clockJump=0
    can=true
    en={}
    createEnemy()
    scoree=0
end

function draw()
    background(255, 255, 255, 255)
    fill(0, 255, 178, 255)
    rect(WIDTH/1500,1,1298,80)
    rect(WIDTH/130,HEIGHT/1,1300,200)
    sprite("Cargo Bot:Made With Codea",900,30)
    text("SCORE  "..score,WIDTH/1.12,HEIGHT-15)
    text(clockJump,WIDTH/2,HEIGHT/2)
    
    if gameOver then
        endScreen()
    else
        fill(48, 0, 255, 255)
        sprite("Planet Cute:Character Boy",x,y)
        calcY()
        addScore()
        showEnemy()
        checkCollision()
    end
    if jump == true then
        y=220
    end
    if timer == true then
        clockJump=clockJump+1
    end
    if clockJump>40 then
        stopJump=true
        timer=false
        clockJump=0
        y=150
        jump=false
    end
    if can == true then

    end 
end

function calcY()
    x=x+v
    if x>850 then
        x=850
    end
    if HEIGHT>700 then
        HEIGHT=700
    end
    if x<=100 then
        x=100
    end
end
function addScore()
    scoree=scoree+1
    if scoree%2000==0 then
        table.insert(en,vec2(math.random(WIDTH,WIDTH+100),math.random(0,HEIGHT)))
    end
end

function checkCollision()
    v1=vec2(x,y)
    for a,b in pairs(en) do
        d=v1:dist(vec2(b.x,b.y))
        if d<200 then
            score=score+1
        end
    end
end
function endScreen()
    background(255, 255, 255, 255)
    fontSize(40)
    text("Double tap screen to restart",WIDTH/2,HEIGHT/28.5)
    fill(148, 42, 42, 255)
    font("Futura-CondensedExtraBold")
end 
function touched(t)
    if t.state==BEGAN then    -- move sprite up
        if gameOver and t.tapCount==2 then
            restart()
        end
        v=3
    end
    if t.state==ENDED then    -- move sprite down
        v=0
    end
    if t.tapCount == 2 then
        jump=true
        timer=true
    end
end
function createEnemy()
    for z= 1,100 do
        table.insert(en,vec2(math.random(1,WIDTH),math.random(1,HEIGHT)))
    end
end
function showEnemy()
    for a,b in pairs(en) do
        fill(255, 0, 0, 255)
        sprite("Platformer Art:Battor Flap 2",b.x,b.y)
        b.y=b.y-4
        if b.y<0 then
            b.x=math.random(1,WIDTH+200)
            b.y=math.random(0,HEIGHT)
        end
    end
end

Thank you that works, but how do I make the enemies spawn higher

Drop the random height and set height to HEIGHT+whatever.