#The Idea:
Dodge the leaves falling from the tree, while gathering LeafPoints to buy things from the store to help last longer!
#The Objective:
-
Tilt the Device to dodge!
-
Maybe discover some Easter Eggs along the way
#The Idea:
Dodge the leaves falling from the tree, while gathering LeafPoints to buy things from the store to help last longer!
#The Objective:
Tilt the Device to dodge!
Maybe discover some Easter Eggs along the way
#Update #3
A Wiki! It’s currently empty, but that will change!
#Update #4
More added to the Wiki
Another coverage thread (more in depth) of LeafDodge on the Wiki
#Public Response #1
I can’t decide between this and the old background, so I decided to go to the public for their opinion. Which one should I go with?
Or the old Background?(Shown above)
@CodeaNoob tbh I’d take this one, the new one
I prefer this one, although I’m wondering… Are you making these backgrounds yourself?
It’s a Free PC Wallpaper found from a google search, link for the creator is in the bottom left
EDIT: You have to click the image and look closely at the picpaste image as the forum format makes it harder to see
I like the second one.
#Announcment #1
The background is now the second of the two choices
Thank you for participating!
#RESOLVED
@CodaNoob I thought http.request are against the rules?
@Prynok my guess the http.request is for image loading
@stevon8ter, yes it is
I’m having trouble reading your code as everything is un-formatted. I did notice however, that you have a different class for every button. Why not use one class that takes the name, size, position, and callback. Then you can make as many buttons as you want
I found the issue: you were looping through a table but you had an extra end that closed the loop before you tried to do more stuff with the object stored in the table. This is where formatting comes in handy. This only became obvious after I formatted everything properly. (Not everything, I did everything up to the touched function and am leaving the rest for you to sift through) I also noticed you had an if state == GAME_OVER
embedded in your if state == GAME_PLAYING
which is impossible, so I moved it out for you.
Here is the chunk I fixed:
function setup()
--[[
if readLocalData("Hero") == nil then
CreateHero()
saveImage("Documents:LeafDodgeHero")
end
--]]
if readLocalData("Leaves") == nil then
saveLocalData("Leaves",0)
end
parameter.watch("Lives")
parameter.text("Console","",callBack)
Button:init()
ShopButton:init()
Website:init()
Lives = 3
GAME_PLAYING = 0
GAME_DEAD = 1
GAME_OVER = 2
SHOP = 3
state = GAME_DEAD
objectTable = {}
lastGenerated = ElapsedTime-2
interval = 0.11
num = 7
table.insert(objectTable, Objects(math.random(1,WIDTH-1),math.random(1,4),num))
pColor = color(0, 0, 0, 255)
paddle = Paddle(WIDTH/2,5,80,15,pColor)
Angle1 = math.random(-360,360)
Angle2 = math.random(-360,360)
Angle3 = math.random(-360,360)
Angle4 = math.random(-360,360)
if state == SHOP then
ShopClass:init()
end
end
function draw()
spriteMode(CENTER)
sprite("Documents:BG2",WIDTH/2,HEIGHT/2,WIDTH,HEIGHT)
if state == GAME_DEAD then
pushStyle()
spriteMode(CENTER)
fill(0, 0, 0, 255)
textMode(CENTER)
textAlign(CENTER)
font("AmericanTypewriter")
fontSize(30)
ShopButton:draw()
Button:draw()
Website:draw()
fill(255, 255, 255, 255)
text("Version 1.0",500,750)
text("LeafPoints: "..math.floor(readLocalData("Leaves")),WIDTH/2,50)
fontSize(50)
text("Leaf Dodge!", 500, 600)
fontSize(35)
text("Tilt the device to dodge the falling Leaves!", 500, 500)
text("The longer you live, the more leaf points you get!",500,460)
end
if CurrentTouch.state == MOVING then
pushStyle()
fill(0, 0, 0, 255)
ellipse(CurrentTouch.x,CurrentTouch.y,50)
popStyle()
if state == GAME_PLAYING then
spriteMode(CENTER)
sprite("Documents:BG2",WIDTH/2,HEIGHT/2,WIDTH,HEIGHT)
pushStyle()
randomObjectGenerate()
popStyle()
score = ElapsedTime
fill(255)
font("Futura-CondensedExtraBold")
fontSize(30)
textMode(CORNER)
score = ElapsedTime - start
fill(255, 255, 255, 255)
text("LeafPoints: "..string.format("%.0f",score),10,HEIGHT-50)
text("Lives: "..Lives,900,HEIGHT-50)
drawPaddle()
end
if state == GAME_OVER then
alert("You have recieved "..math.floor(score).." LeafPoints!","Epic!")
saveLocalData("Leaves",readLocalData("Leaves") + math.floor(score))
state = GAME_DEAD
end
if state == SHOP then
background(0, 0, 0, 255)
ShopClass:draw()
end
end
end
function randomObjectGenerate()
for k,v in pairs(objectTable) do
v:draw()
end
if ElapsedTime - lastGenerated > interval then
lastGenerated = ElapsedTime
num = num + 1
table.insert(objectTable,Objects(math.random(1,WIDTH-1),math.random(1,4),num))
end
for k,v in pairs(objectTable) do
if paddle:collide(v.a.x,v.a.y) and v.a.info.id > 0 then
sound(SOUND_HIT, 46295)
v.a.info.id=0
Lives=Lives-1
if Lives<1 then
state=GAME_OVER
end
end
if v.a.y < 0 or (v.a.x > WIDTH or v.a.x< 0) or v.a.info.id == 0 then
table.remove(objectTable,k)
v.a:destroy()
v.a = nil
v=nil
end
end
end
function drawPaddle()
paddle:draw()
end
function touched(touch)
if state == GAME_DEAD then
Button:touched(touch)
ShopButton:touched(touch)
Website:touched(touch)
end
end
Happy Coding!
#Update #5
Ok, I have kept this thread pretty bare for documentation, going more in depth on the Leaf Dodge Wiki: http://leafdodge.wikia.com
But now I have decided to beef up this thread to help the Reporting category of the judging.
Basic Store with ONE Item so far… I hope to have at LEAST three with launch with ONE Bonus Content Pack.
“More Games” button to see more games by me!
New Easter Eggs!
#Update #6
With the help of @JakAttak, Image downloading has been implemented. Game must be connected to the internet to have the background images.