Thanks for that, slotted that into my useful routine library for when I try out Xcode again.
Cheers
Thanks for that, slotted that into my useful routine library for when I try out Xcode again.
Cheers
Well done - dumb question - what review ???
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Well done! I am still trying to get my build validated and transferred to appstore connect. Fingers crossed for the Apple review.
Wow well done! That’s a huge milestone
Just a note that it looks like you have submitted it for beta app review there, have you also submitted it for the App Store as well?
Oh no, just TestFlight. It’s not ready for the App Store. It has too many rough edges. But it’s playable and matchmaking over Game Center works. Once I get approved for TestFlight I can start showing it to my friends—and that’s the win I’m really after.
Update: still no news from the App Store!
So for the next two weeks ish I’ll be working on a comic art project and not coding, so I’ll be mostly mum here, I expect. I’m following a pattern of deadlines Claude recommended to me to try to get through the mountain of side projects that have piled up. So I’ll be working on my comic book proposal called Meejum Vs. the CEO of the World. Wish me luck!
Got approved for testing.
Hooray!
Can I test? Do you have a link?
Oh I’d be honored. I think there are a few glaring bugs I’d like to stamp out first but I’ll definitely bring you on after that.
Sorry for a delay in reply–as I noted, I’m mostly drawing rn ![]()
@sim I think I have a build ready to share. I will try to add you in TestFlight.
I got this message after sending the build to App Store Connect. Is Codea ready for iOS 26?
Is a link the best way to do it or is it better to sign you up directly?
Not really directly working on it but here and there I make improvements and I think the endgame word lists are way cooler now—you can tap any word in the list and it will show you where that word could be found in the mini-board in the upper left
Oh nice addition, I love that
Video of the SwatchWheel Kit project:
https://youtu.be/jpnWB4lKHsI?si=hs7plFQFW1_CqrmN
Why isn’t that video showing up embedded?
Well, OK so I should be returning to my coding task stack now and the next priority in my task stack is to finish my cube map implementation of Conway‘s game of life and get it on the App Store.
However, my ADHD has been acting up in the meantime, and I’ve started two other Codea projects. And in the middle of those two projects, I needed to come up with some drawing tools, and that led to the project shared here which could possibly become an app in itself.
So what I need now for this whole ADHD-journal experiment to work is to come up with a deadline for the Conway‘s project, after which I have to abandon it. And I haven’t come up with that deadline yet, partly because there’s the possibility of a paying gig that’s getting in the way.
Still, I that’s what I should be focusing on and I should leave these other two projects aside until such time as they can be legitimately added to the task stack. But it’s difficult to do! Especially when they’re resulting in project like the SwatchWheel Kit, which I really like.
Sooooooo yeah here’s the AHDH creeping in.
I’ve had a legit gig to work on so I haven’t been progressing on coding BUT here’s a Codea version of the old TSR mini-chit-based-wargame from the 80s called Revolt On Antares!!!
I’ve been telling myself I’m just doing this in my “spare time” but the truth is this is kind of falling off the wagon of my intended task stack in a big way. Old patterns.
The new pattern is to put a deadline on this and quit at the deadline whether it’s done or not. So I gotta man up and do that. Soon I promis. ![]()
Well, I may as well report on how it’s going even if it’s not what I should be doing ![]()
I got a unit-placement UI going, which is part of the game’s setup phases.
Well my task stack is shot to hell.
And here’s my recent distraction: an implementation of an iOS image picker.
I think it came out pretty sweet. Hope you find some use for it!
Here’s the project:
iOS Image Import.zip (88.5 KB)
As far as this journal goes: the whole point of the ADHD title of this thread is to journal my attempts to avoid distraction, and the journal entry today has to be “fell off the wagon on that for weeks and weeks”.
The problem is that I do have a couple distraction projects that I don’t want to let go of, and I guess I have to admit should be inserted on the top of the stack. Grrrrr.
I suppose the way to do this is to subject it to the same rigor I was attempting with: set a deadline and commit to stopping at whatever point I’m at by the deadline.
And reporting on it.
So here’s the current project: DoodleShare. It’s supposed to be an app for sharing doodles. I am giving myself until the second Friday from now to finish it. Hopefully by the end of this week, I’ll have a usable UI for the sharing, and I can move to Xcode for all of next week