All,
I have programed lots of applications using Codea over the years and my style has changed over time.
I guess I’ve become lazy in some respects. But, the object of this thread is that I’d like a little clarification on what is the best approach with graphics - as follows.
Is it better to give a path to an image for display, name a path to simplify the code appearance or use readImage() ?
I’m trying to get a feeling for the load on the processor if it has to keep loading images on image intensive projects.
I think the answer is where possible build up collections of images as a single image and add the path to images in the sprite() command avoiding the use of named paths - is that the case?