I have tried, but I can’t make it work. I’m pretty sure it will use json or something, correct?
Thanks, Prynok
I have tried, but I can’t make it work. I’m pretty sure it will use json or something, correct?
Thanks, Prynok
@Briarfox I don’t know how else to explain it. Its like different parts of the program that all work together. I’m trying to make all the entities have their own class that way it doesn’t take up a large part of other classes that I have.
@prynok Couldnt you just create your classes and include them as a dependency? I’m not sure what you want to use json for.
You can do something like
function makeClass(a)
local myClass=class()
function myClass:init(x,y)
--your init code
end
function myClass:draw()
print(a)
--your draw code
end
--your other methods
return myClass
end
The advantage of creating classes this way is that you can make upvalues, which mean variables that can only be accessed by the class functions. For example, with the code above, once the class is created, it’s draw function will always print the same thing.
It’s the same as the following code which creates independent counters:
function makeCounter()
local a=0
local res = function()
a=a+1
print(a)
end
return res
end
C=makeCounter()
D=makeCounter()
D() --prints 1
D() --prints 2
D() --prints 3
C() --prints 1
D() --prints 4