Is it possible to add pictures to assets while the app is working ?

I want to make a game where the user can import a picture and use it as Player-figure.

You can add the assets you want to a table and use them. Tap the screen to show each asset at that spot.

displayMode(FULLSCREEN)

function setup()
    pos={}   -- x,y position touched
    tab={readImage("Planet Cute:Character Boy"),
        readImage("Planet Cute:Character Cat Girl"),
        readImage("Planet Cute:Character Horn Girl"),
        readImage("Planet Cute:Character Pink Girl"),
        readImage("Planet Cute:Character Princess Girl")}
    cnt=0
end

function draw()
    background(0)
    for a,b in pairs(pos) do
        sprite(tab[a],pos[a].x,pos[a].y)  
    end 
end

function touched(t)
    if t.state==BEGAN then
        if cnt<#tab then
            cnt=cnt+1
            pos[cnt]=vec2(t.x,t.y)
        else
            cnt=0
        end
    end
end

A realy nice idea to show something that’s still there, but if it was a ready app I can’t add own pictures to the app.

@lidddl Here’s an example of getting an image from someplace and saving it to Documents. If you don’t want to save it, it can just be used in the program. This is a large image, so it takes a sec or 2 to load.

displayMode(FULLSCREEN)

function setup()
    getImg()
end

function draw()
    background(40, 40, 50)
    if img~=nil then
        sprite(img,WIDTH/2,HEIGHT/2,700)
    else
        fill(255)
        text("Loading image",WIDTH/2,HEIGHT/2)
    end
end

function getImg()
    http.request('https://dl.dropboxusercontent.com/s/33z3103t2hpcyjc/Pensive%20Parakeet.jpg',gotImage)
    --http.request('https://dl.dropboxusercontent.com/s/3149mj9xjx1w71e/Costa%20Rican%20Frog.jpg',gotImage)
end

function gotImage(image,status,header)
    img=image
    saveImage("Documents:img1",img)
end

@lidddl If you want the user to be able to load an image into the project while it’s running, you can use pasteboard.image. It wouldn’t be perfect, but it would still work