(I didn’t have time to check other discussions, I hope these will not be the same ideas in another discussion.)
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I really like Codea’s editor when I try to find a nice color with its picker or selecting a sprite easily. I believe this should be a standard in any editor. However with new 3D feature, I found myself not working with Codea’s editor. Why should I write sprite 's name for changing a texture ? (I think it will be not hard to add this feature, because Codea has already its beautiful sprite picker.)
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Placing 3D objects is tricky too for me. (As a newbie) Can you add a placer?(locator?)(Like your awesome color picker) for 3d objects in the editor? That would be really easy for newbies to start to writing something rapidly.
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I believe that same placer will be really nice if it will do the same thing for putting cameras in 3d world.
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And also you can make 3D object generator(cubes, cylinder etc.) too. That will be really nice to add a cube directly
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If you think 2-3 will be hard and our users won’t need it, I think you should start with a 2D objects placing in coordinate system. So you may gather feedbacks about this and later develop 2-3.
I believe these ideas will increase Codea’s beautiful editor’s awesomeness