I’m re-making atari’s “asteroids” the 2600 version, not the arcade, I like the 2600 more and was playing it yesterday ^^. Anyways, I want to draw the game the way it was ment to look, 8-bit and blocky, no standard pre made sprites if that makes sense. Also I’ve done all the “getting started” tutorials available and they didn’t really help (except for teaching me gravity.x and y and how to make a circle follow me). So far I’m not sure if I’m even close to being right but what I have is:
Px = Screenwidth/2
Py = screenheight/2 – for the player starting in the center like the original
Ax = math.random
Ay = math.random – asteroid start points
And I’m thinking I’ll need delta.x and delta.y for calculating momentum?
I can draw the sprites in codes sample creator but I’d rather have the game draw them so it all looks semi-authentic, plus I think the majority of spritey. Modern remakes look tacky and aren’t my thing, sorry if it’s a little vague or annoying but I’m trying to do a bunch of this before next fall before I start classes in Lua and C; plus I feel like porting over many classic games would simply just be fun, any help is appreciated…thanks!