So I randomly decided to make a HSB to RGB thing. All you have to do is where you would put RGB values, put HSB(hue, sat, bri) and it will automatically convert to 3 RGB values (first r, then g, then b). Here is the only function you need:
function HSB(hue, sat, bri)
local h = hue % 360
local s = math.min(math.max(sat, 0), 100)
local b = math.min(math.max(bri, 0), 100)
local colr = color(0, 0, 0)
if h < 60 then
colr = color(255, h * (17 / 4), 0)
elseif h < 120 then
colr = color((120 - h) * (17 / 4), 255, 0)
elseif h < 180 then
colr = color(0, 255, (h - 120) * (17 / 4))
elseif h < 240 then
colr = color(0, (240 - h) * (17 / 4), 255)
elseif h < 300 then
colr = color((h - 240) * (17 / 4), 0, 255)
else
colr = color(255, 0, (360 - h) * (17 / 4))
end
colr = colr:mix(color(255, 255, 255), s / 100)
colr = colr:mix(color(0, 0, 0), b / 100)
colr = vec3(colr.r, colr.g, colr.b)
return colr:unpack()
end
Simply copy the code, and paste in into whatever tab(s) you need!