I’m trying to get this image to scale up till scale=2 then scale down till scale=1 and repeat the cycle forever.
I know how to scale up and down but the loop I’m setting up isn’t working. Can someone help me out with this.
displayMode(FULLSCREEN)
function setup()
imageName = asset.builtin.SpaceCute.Beetle_Ship
imageSize = spriteSize(imageName)
scaler = 1
x,y=WIDTH/2,HEIGHT/2
end
function draw()
background(0, 191)
sprite(imageName,x,y,scaler*imageSize)
scaler=scaler+.01
--scaler=scaler+DeltaTime
end
Nvm, I figured it out. If anyone has a easier way then post plz.
displayMode(FULLSCREEN)
function setup()
imageName = asset.builtin.SpaceCute.Beetle_Ship
imageSize = spriteSize(imageName)
scaler = 1
x,y=WIDTH/2,HEIGHT/2
t=ElapsedTime + 0.5
timer=0
end
function draw()
background(0, 191)
sprite(imageName,x,y,scaler*imageSize)
--scaler=scaler+DeltaTime
fill(255)
if ElapsedTime>t then
timer = timer + 1
t=ElapsedTime + 0.5
end
text(timer,WIDTH/2+300,HEIGHT/2)
if timer<2 then
scaler=scaler+.01
end
if timer>2 and timer<5 then
scaler=scaler-.01
end
if timer==5 then
timer=0
scaler=1
end
end
@jarc an approximation to what you have is to use the sine function. This cycles between-1 and 1 with time.
You could add a multiplier into elapsed time to change the speed