How do you rig a 3d person model to work with the 2d physics?

How do you rig a 3d person model to work with the 2d physics?

I’ve come to realize that while I can use separate 3d polygon based shapes with the 2d physics and the suggested ipair loop display method. I can’t do so with a more complex single 3d model of a person. I’d have to basically have the shapes overlap each other.some how.

@Rdo I’m not sure how complex of a 3D person you want to use. It would probably take a lot of code, but you might be able to do something simple. The next version of Codea will use Craft. That will allow you to create 3D objects easier and it includes physics, but I’m not sure if it’s 3D physics.