How do you put objs. Into voxel terrain

How do you put objs. Into voxel terrain

@donhard Here’s something simple. Not sure if this is what you’re after.

displayMode(FULLSCREEN)

function setup()
    assert(OrbitViewer, "Please include Cameras (not Camera) as a dependency")
    scene = craft.scene()    
    viewer = scene.camera:add(OrbitViewer, vec3(40,30,0), 100, 0, 400)
    scene.sun.rotation = quat.eulerAngles(25, 125, 0)
    scene.ambientColor = color(127, 127, 127, 255)   
    
    entity=scene:entity()
    
    blockSet()
    
    -- Setup voxel terrain
    scene.voxels:resize(vec3(5,1,5))          
    scene.voxels.coordinates = vec3(0,0,0)  
    
    -- position and size voxels
    scene.voxels:fill("Bedrock")
    scene.voxels:box(0,10,0,16*5,10,16*5)
    
    scene.voxels:fill("Dirt")
    scene.voxels:box(0,8,0,16*5,9,16*5)
    
    scene.voxels:set(40,11,40,"Error") 
end

function update(dt)
    scene:update(dt)
end

function draw()
    update(DeltaTime)
    scene:draw()
end

function blockSet()    
    -- Assets must be added to the voxel system for them to be available
    scene.voxels.blocks:addAssetPack("Blocks")
     
    -- setup block voxels   
    local dirt = scene.voxels.blocks:new("Dirt")
    dirt.setTexture(ALL, "Blocks:Dirt")
   
    local bedrock = scene.voxels.blocks:new("Bedrock")
    bedrock.setTexture(ALL, "Blocks:Greystone")
    
    local errBlk = scene.voxels.blocks:new("Error")
    errBlk.setTexture(ALL, "Blocks:Error")
end