How do port 11.3 love2d games into codea projects

https://github.com/Donderp/V-uper-github-edition I am wanting to put v uper into codea but its in love2d 11.3 language.is there a way to port it into codea?

As far as I know, there isn’t an easy way to convert from love2d to Codea. If you know love2d and you know Codea, you might be able to do it yourself, but I doubt if that would be realistic. It takes a lot of work to convert code from one language to another, even if they’re close.

I don’t know anything about love2d, so I might be wrong. But just looking at some of the code on github, I don’t think it would be easy to convert.

local condition = {}
local cor = {}
local cortype = 1
local cors = {}
local wheats = {}
local Deathcount = 0
local cor_rage = {}
local fps = 60
print("warning:read 0manual.txt before playing the game because it tells the controls and has very good description of why the game has suggestive themes and crude humor")
local Talkies = require("Talkies")
local frames = {}
local waterframes = {}
local activeframe
local currentframe = 1
local currentWaterframe = 1
local activeWaterframe
local koble = love.graphics
local rexy = love.window
local Ana = love.keyboard
local obi wan = love.filesystem
local re = love.conf
local fps = 60
local elsapedTime = 0
local music
local volume = 0.5
local Ohswims = {}
local ohihaveabeach
local whatfly
local CWF = currentWaterframe
local opens = {}
local currentopen = 1
local activeopen
require("Honeydog")
require("Resourcesforenemiesandbackgrounds")
function love.load() -- this loads
local x = koble.getWidth()
local y = koble.getHeight()
music = love.audio.newSource( "8bitsoundtrack.ogg", "static" )
generalImage = koble.newImage("7777654321dogr.png")
debug.getinfo(intersects,dx, "attempt to perform arthmetic on field 'x' (a nil value)")
for i= 1,17 do
   frames[i] = koble.newQuad((i-1) * 24, 0, 24, 24, generalImage:getDimensions())
end
watermelonImage = koble.newImage("Watermelon.png")
duckfarts = koble.newImage("Cave.png")
camelabuse = koble.newImage("Desert.png")
waterframes = {}
for i=1,7 do
    table.insert(waterframes, koble.newImage("H".. i .. ".png"))
end
itsuckstomatoes = koble.newImage("Mountain.png")
thesedarnsnowboardparts = koble.newImage("Whatslap.png")
theoakImage = koble.newImage("Ohman.png")
therealImage = koble.newImage("Oklahoma.png")
minedude = koble.newImage("Parallax dude 2.png")
rexy.setMode(512, 512)
rexy.setTitle("v uper   expires =" .. tostring(Deathcount))
player = {x = 0, y = 256, width = 24, height = 24, health = 1, speed = 240, img = generalImage}
activeframe = frames[currentframe]
watermelons = {}
canFire = false
watermelonTimermax = 1
watermelonstartspeed = 600
watermelonmaxspeed = 1500
watermelonspeed = watermelonstartspeed
wheatstartspeed = 600
wheatmaxspeed = 1500
wheatspeed = wheatstartspeed
coralImage = koble.newImage("5Mr.Coral Vibrant.png")
opens[1] = koble.newQuad(0, 0, 24, 24, coralImage:getDimensions())
opens[2] = koble.newQuad(24, 0, 24, 24, coralImage:getDimensions())
opens[3] = koble.newQuad(48, 0, 24, 24, coralImage:getDimensions())
opens[4] = koble.newQuad(72, 0, 24, 24, coralImage:getDimensions())
opens[5] = koble.newQuad(96, 0, 24, 24, coralImage:getDimensions())
opens[6] = koble.newQuad(120, 0, 24, 24, coralImage:getDimensions())
opens[7] = koble.newQuad(144, 0, 24, 24, coralImage:getDimensions())
opens[8] = koble.newQuad(168, 0, 24, 24, coralImage:getDimensions())
opens[9] = koble.newQuad(192, 0, 24, 24, coralImage:getDimensions())
opens[10] = koble.newQuad(216, 0, 24, 24, coralImage:getDimensions())
opens[11] = koble.newQuad(240, 0, 24, 24, coralImage:getDimensions())
opens[12] = koble.newQuad(264, 0, 24, 24, coralImage:getDimensions())
opens[13] = koble.newQuad(288, 0, 24, 24, coralImage:getDimensions())
activeopen = opens[currentopen]
FoodImage = koble.newImage("6Food.png")
wheats = {}
bread = koble.newQuad(0, 2, 8, 4, FoodImage:getDimensions())
meat = koble.newQuad(8, 2, 6, 6, FoodImage:getDimensions())
blueball = koble.newQuad(16, 3, 4, 3, FoodImage:getDimensions())
ohves = koble.newQuad(24, 1, 6, 6, FoodImage:getDimensions())
blueberd= koble.newQuad(32, 2, 5, 4, FoodImage:getDimensions())
spawn = koble.newQuad(40, 2, 8, 5, FoodImage:getDimensions())
BOSSImage = koble.newImage("Boss1.png")
for i= 18,33 do
   frames[i] = koble.newQuad((i-1) * 32, 0, 32, 64, BOSSImage:getDimensions())
end 

for i= 34,40 do
   frames[i] = koble.newQuad((i-1) * 32, 32, 32, 64, BOSSImage:getDimensions())
end
   
end
function love.update(dt)-- i update
 CheckMe()
 updatePlayer(dt)
 updatewatermelons(dt)
 updateCor(cors, dt)
 updatewheat(dt)
 currentWaterframe = currentWaterframe + 10 * dt
 if currentWaterframe >= 8 then
    currentWaterframe = 1
 end
 Talkies.update(dt)
 if PlayerAilve == false then
   if restartTimer > 0 then
     restartTimer = restartTimer - dt
   else
     iamakittycat()
   end
 end
end 

function love.keypressed(key) -- Talkies
  if key == "space" then Talkies.onAction()
  elseif key == "m" then Talkies.nextOption()
  elseif key == "n" then Talkies.prevOption()

  end
end

function updatePlayer(dt) -- player movement
  down = Ana.isDown("s")
  up = Ana.isDown("w")
  left = Ana.isDown("a")
  right = Ana.isDown("d")
  
  speed = player.speed
  if((down or up) and (left and right)) then
    speed = speed / math.sqrt(2)
    print("Finally, you got the movement down")
  end
  
  if down and player.y<koble.getHeight()-player.height then
    player.y = player.y + dt * speed
    print("DOWN!")
  elseif up and player.y>0 then 
    player.y = player.y - dt * speed
    print("UP!")
  end
  
  if right and player.x<koble.getWidth()-player.width then
    player.x = player.x + dt * speed
    print("RIGHT!")
  elseif left and player.x>0 then
    player.x = player.x - dt * speed
    print("LEFT!")
  end

  if Ana.isDown("j") then
     print("Throwing watermelons")
      if (currentframe < 14) then
        currentframe = currentframe + 1
        canFire = true
      else
      currentframe = 1
      end
      activeframe= frames[currentframe]
      elsapedTime = 0
      end
     watermelonspeed = watermelonstartspeed
     if(down) then
      watermelonspeed = watermelonspeed + player.speed/2
     elseif(up) then
      watermelonspeed = watermelonspeed - player.speed/2
     end
     Spawnwatermelon(player.x + player.width, player.y + player.height, watermelonstartspeed)
     music:setVolume(0.7)
     success = music:play()
  end

  
function updatewatermelons(dt)--watermelons
  for index, watermelon in ipairs(watermelons, watermelon) do
     watermelon.xpos = watermelon.xpos + dt * watermelonspeed
      if watermelon.speed < watermelonmaxspeed then
       watermelon.speed = watermelon.speed + dt * 100
      end
      if watermelon.xpos > koble.getWidth() then
        table.remove(watermelon)
      end
  end
end   
    


function Spawnwatermelon(x, y, speed)--spawnswatermelons
  if canFire then
   watermelon = {xpos = x,ypos = y, width = 7, height = 6, speed = speed, img = watermelonImage, watermelonTimermax = 300}
   table.insert(watermelons, watermelon)
  
   canFire = false
   return Spawnwatermelon(x, y, speed)
  end
end

function updateCor(cors, dt)--spawns cors
  for i=table.getn(cors), 1, -1 do
     cor = cors[i]
     cor.update = Animation()
     canFire = true
     spawnWheat(x, y, speed)
    if cor.x < -cor.width then
      table.remove(cor)
    end
  end

  if cor.health == 0 then
    cortype = cortype + 1
  end
  SpawnCor()
end

function Animation()--does animation for cors
 if canFire then
   spawnWheat(x, y, speed)
   if (currentopen < 12) then
     currentopen = currentopen + 1
   elseif cortype == 5 or 10 or 15 then
      if (currentopen > 11) then
        currentopen = currentopen - 1
      else
        currentopen = 12
      end
   else
     currentopen = 1
   end
   return Animation()
 end
end
function SpawnCor()--spawns the cors
   if cortype == 1 then
     cor = {x = 256, y = 256, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 2 then
     cor = {x = 300, y = 147, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 3 then
     cor = {x = 200, y = 300, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 4 then
     cor = {x = 400, y = 400, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 5 then
     cor = {x = 235, y = 325, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 6 then
     cor = {x = 222, y = 367, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 7 then
     cor = {x = 256, y = 270, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 8 then
     cor = {x = 256, y = 300, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 9 then
     cor = {x = 237, y = 345, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 10 then
     cor = {x = 200, y = 100, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 11 then
     cor = {x = 389, y = 150, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 12 then
     cor = {x = 295, y = 467, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 13 then
     cor = {x = 300, y = 289, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 14 then
     cor = {x = 256, y = 100, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}
   elseif cortype == 15 then
     cor = {x = 256, y = 488, width = 24, height = 24, food = wheat, health = 30, img = coralImage, update = Animation()}                             
   end
  table.insert(cors, cor)
end
function updatewheat(dt)-- the cors projectile
  for index, wheat in ipairs(wheats, wheat) do
     wheat.xpos = wheat.xpos + dt * wheatspeed -- error is here
     wheat.ypos = wheat.ypos - dt * wheatspeed
      if wheat.speed < wheatmaxspeed then
       wheat.speed = wheat.speed + dt * 100
      end
      if wheat.xpos > koble.getWidth() then
        table.remove(wheat)
      end
      if wheat.ypos > koble.getHeight() then
        table.remove(wheat)
      end
      if wheat.ypos < 0 then
        table.remove(wheat)
      end
  end
end

function spawnWheat(x, y, speed)-- spawns the cors projectile
 if canFire then
   wheat = {xpos = koble.getWidth(),ypos = koble.getHeight(), width = 7, height = 6, speed = speed, img = FoodImage, quad = bread, wheatTimermax = 300}
   table.insert(wheats, wheat)
  
   canFire = false
   return spawnWheat(x, y, speed)
 end
end
function love.draw()-- i draw
   background = koble.draw(theoakImage)
   for index, cor in ipairs(cors) do
     koble.draw(cor.img, activeopen,cor.x, cor.y, 0, 2, 2)
   end
   koble.draw(player.img, activeframe, player.x, player.y, 0, 2, 2)
   for index, watermelon in ipairs(watermelons)do
      koble.draw(watermelon.img, watermelon.xpos, watermelon.ypos)
   end
   for index, wheat in ipairs(wheats)do
      koble.draw(wheat.img, wheat.quad, wheat.xpos, wheat.ypos)
   end
   Talkies.draw()-- for save passwords
end
function iamakittycat()-- starts thegame
PlayerAilve = true
player = {x = 0, y = 256, width = 24, height = 24, speed = 240, img = generalImage}
Deathcount = 0
watermelons = {}
wheats = {}
cors = {}
canFire = true
watermelonspeed = watermelonstartspeedj
watermelonTimermax = 0.1
local condition = {cors1.health < 0}

Parallaxdudeposition = 0
Parallaxdude2position = 0
Parallaxdude3position = 0
SpawnTimer = 0
restartTimer = 0.5

music:setVolume(0.7)
success = music:play()

end
function intersects() -- the intersections
 
  if watermelon.xpos>cor.x + cor.height or watermelon.ypos>cor.y + cor.height or cor.x>watermelon.xpos+watermelon.width or cor.y>watermelon.ypos+watermelon.height then
   return false
  else
   return true
  end
end

function CheckMe() -- checks collisons
    for index, cor in ipairs(cors) do
     if PlayerAilve and (intersectsplayer() or intersectscor()) then
       PlayerAilve = false
       Deathcount = Deathcount + 1
       if (currentframe < 17) then
          currentframe = currentframe + 1
       else
         currentframe = 14
       end
     end
   end
    for index2, wheat in ipairs(wheats)do
      if PlayerAilve and (intersectsplayer2() or intersectswheat()) then
        PlayerAilve = false
        table.remove(wheat, index2)
        Deathcount = Deathcount + 1
       if (currentframe < 17) then
         currentframe = currentframe + 1
       else
         currentframe = 14
       end
     end
   end
   for index3, watermelon in ipairs(watermelons) do
     if intersects() then -- This is to damage the enemie
        cor.health = cor.health - 1
        print("Beepboop")
        table.remove(watermelon, index3)
        break
     end
   end
   return CheckMe()
end

function intersectsplayer() -- attempt to perform arthmetic on field 'x' (a nil value)
 
  if player.x>cor.x + cor.height or player.y>cor.y + player.height or cor.x>player.x+player.width or player.y>cor.y +cor.height then
   return false
  else
   return true
  end
end


function intersectscor() -- attempt to perform arthmetic on field 'x' (a nil value)
 
  if cor.x>player.x + player.height or cor.y>player.y + cor.height or player.x>cor.x+cor.width or cor.y>player.y+player.height then
   return false
  else
   return true
  end
end

function intersectsplayer2() -- attempt to perform arthmetic on field 'x' (a nil value)
 
  if player.x>wheat.xpos + wheat.height or wheat.ypos>wheat.ypos + player.height or wheat.xpos>player.x+player.width or player.y>wheat.ypos+wheat.height then
   return false
  else
   return true
  end
end

function intersectswheat() -- attempt to perform arthmetic on field 'x' (a nil value)
 
  if wheat.xpos>player.x + player.height or wheat.ypos>player.y + wheat.height or player.x>wheat.xpos+wheat.width or wheat.ypos>player.y+player.height then
   return false
  else
   return true
  end
end

how about converting all of this @dave1707.
They are both made by lua

@donhard It looks like a lot of the code will work without any changes, but looking thru the code there are some that will need more attention.

What things will need some attention? @dave1707

I did do that but this happened and it said something about line 274 trying to find the index of global player

function spawnWheat(x, y, speed)-- spawns the cors projectile
 if canFire then
   wheat = {xpos = koble.getWidth(),ypos = koble.getHeight(), width = 7, height = 6, speed = speed, img = FoodImage, quad = bread, wheatTimermax = 300}
   table.insert(wheats, wheat)
  
   canFire = false
   return spawnWheat(x, y, speed)
 end
end
function draw()-- i draw
sprite("Documents:oh man")
   for index, cor in ipairs(cors) do
    sprite("Documents:coral",activeopen,cor.x,cor.y,0,2,2)
   end
sprite("Dropbox:5749",activeframe,player.x,player.y,0,2,2)
   for index, watermelon in ipairs(watermelons)do
    sprite("Dropbox:watermelon",watermelon.xpos,watermelon.ypos)
   end
   for index, wheat in ipairs(wheats)do
    sprite("Documents:food",wheat.quad,wheat.xpos,wheat.ypos)
   end
end

@donhard Looking at the above code, I don’t know what line 274 is. If you try to run code without having all the code, you’ll get errors because a lot of things will be missing. For instance, calling a function, using a variable, or using a love2d built in variable or function. You’ll need all the code in a project before trying to run it and then you need to know the difference between any love2d and Codea built in functions or variables and how to convert them.

@donhard - one potential problem with porting is the keyboard. Love2D uses keyboard, mouse or other input. If keyboard is used then Codea will take up significant screen to display the touch keyboard - you need to add your own touch buttons or use external keyboard on your pad.