Guys
I’m trying to do a simple game using buttons, but, when I tap the screen on button.x and button.y, it runs another thing
How can I desable the button?
Guys
I’m trying to do a simple game using buttons, but, when I tap the screen on button.x and button.y, it runs another thing
How can I desable the button?
give the button a enabled property:
function Button:setup()
....
self.enabled = false
....
and when you check if this button is touched, add at the beginning:
function Button:touched(touch)
if not self.enabled then return end
.....
@Jmv38 here is my code:
-- AmarganA - Musical
displayMode(FULLSCREEN)
supportedOrientations(LANDSCAPE_ANY)
-- Use this function to perform your initial setup
function setup()
objectTable = {}
lastGenerated = ElapsedTime
interval = 0.5
num = 5
table.insert(objectTable,Objects(math.random(1,WIDTH-1),math.random(1,4),num))
status = 0
et=ElapsedTime+1
delay=5
img = readImage("Documents:AmarganA_Header")
button = vec2(WIDTH - 890, HEIGHT - 60)
img1 = readImage("Cargo Bot:Menu Button")
button1 = vec2(WIDTH - 890, HEIGHT - 45)
img2 = readImage("Documents:Botao_Facil")
button2 = vec2(120, 350)
img3 = readImage("Documents:Botao_Medio")
button3 = vec2(500, 350)
img4 = readImage("Documents:Botao_Dificil")
button4 = vec2(900, 350)
img5 = readImage("Platformer Art:Hill Tall")
button5 = vec2(500, 500)
end
-- This function gets called once every frame
function draw()
if status == 0 then
t=et+delay-ElapsedTime
if t>1 then
-- This sets a dark background color
background(255, 255, 255, 255)
-- sprite("Documents:AmarganA_Header", WIDTH/2, HEIGHT/2, WIDTH*0.5, HEIGHT)
pushStyle()
spriteMode(CENTER)
randomObjectGenerate()
popStyle()
sprite("Documents:Owl", 200, HEIGHT - 500)
font("HoeflerText-Black")
fontSize(130)
textAlign(CENTER)
-- text("\
\
\
\
Musical", WIDTH/2, HEIGHT/2)
text("AmarganA\
\
\
\
Musical", WIDTH/2, HEIGHT/2)
font("HelveticaNeue-UltraLight")
fontSize(15)
fill(0, 0, 0, 255)
text("© 2014 Erick Mitsugui Yamato", 100, HEIGHT-750)
else
if t==0 then
sprite("Documents:Blackboard", WIDTH/2, HEIGHT/2)
else
status = 1
end
end
end
if status == 1 then
background(255, 255, 255, 255)
sprite("Documents:Blackboard_Owl", WIDTH/2, HEIGHT-500)
-- sprite(img, button.x, button.y)
sprite(img2, button2.x, button2.y)
sprite(img3, button3.x, button3.y)
sprite(img4, button4.x, button4.y)
font("Baskerville-Italic")
fontSize(40)
textAlign(CENTER)
fill(255, 255, 255, 255)
text("Selecione o NÃvel", WIDTH/2, 600)
font("HelveticaNeue-UltraLight")
fontSize(15)
fill(0, 0, 0, 255)
text("© 2014 Erick Mitsugui Yamato", 100, HEIGHT-750)
end
if buttonPressed2 == true then
status = 2
background(0, 0, 0, 255)
sprite("Documents:Fase1", WIDTH/2, 550, WIDTH, HEIGHT/2)
sprite("Cargo Bot:Level Select Frame", WIDTH/2, 550, WIDTH,HEIGHT/2)
sprite(img1, button1.x, button1.y)
sprite(img5, button5.x, button5.y)
font("HelveticaNeue-UltraLight")
fontSize(15)
fill(0, 0, 0, 255)
text("© 2014 Erick Mitsugui Yamato", 100, HEIGHT-750)
else
if buttonPressed1 == true then
status = 1
end
end
end
function touched(touch)
--[[
if touch.state==ENDED then
buttonPressed=false -- set to false
if touch.x>button.x-img.width/2 and touch.x<button.x+img.width/2 and
touch.y>button.y-img.height/2 and touch.y<button.y+img.height/2 then
buttonPressed=true -- button was pressed, set to true
close()
end
end
]]
if touch.state==ENDED then
buttonPressed1=false -- set to false
if touch.x>button1.x-img1.width/2 and touch.x<button1.x+img1.width/2 and
touch.y>button1.y-img1.height/2 and touch.y<button1.y+img1.height/2 then
buttonPressed1=true -- button was pressed, set to true
sound("Game Sounds One:Menu Select")
end
end
if touch.state==ENDED then
buttonPressed2=false -- set to false
if touch.x>button2.x-img2.width/2 and touch.x<button2.x+img2.width/2 and
touch.y>button2.y-img2.height/2 and touch.y<button2.y+img2.height/2 then
buttonPressed2=true -- button was pressed, set to true
sound("Game Sounds One:Menu Select")
end
end
if touch.state==ENDED then
buttonPressed3=false -- set to false
if touch.x>button3.x-img3.width/2 and touch.x<button3.x+img3.width/2 and
touch.y>button3.y-img3.height/2 and touch.y<button3.y+img3.height/2 then
buttonPressed3=true -- button was pressed, set to true
sound("Game Sounds One:Menu Select")
end
end
if touch.state==ENDED then
buttonPressed4=false -- set to false
if touch.x>button4.x-img4.width/2 and touch.x<button4.x+img4.width/2 and
touch.y>button4.y-img4.height/2 and touch.y<button4.y+img4.height/2 then
buttonPressed4=true -- button was pressed, set to true
sound("Game Sounds One:Menu Select")
end
end
if touch.state==ENDED then
buttonPressed5=false -- set to false
if touch.x>button5.x-img5.width/2 and touch.x<button5.x+img5.width/2 and
touch.y>button5.y-img5.height/2 and touch.y<button5.y+img5.height/2 then
buttonPressed5=true -- button was pressed, set to true
music("Dropbox:C2")
end
end
end
function randomObjectGenerate()
for k,v in pairs(objectTable) do
v:draw()
end
if ElapsedTime - lastGenerated > interval then
lastGenerated = ElapsedTime
num = num + 1
table.insert(objectTable,Objects(math.random(1,WIDTH-1),math.random(1,4),num))
end
for k,v in pairs(objectTable) do
if v.a.y < 0 or (v.a.x > WIDTH or v.a.x< 0) or v.a.info.id == 0 then
table.remove(objectTable,k)
v.a:destroy()
v.a = nil
v=nil
end
end
end
--Objects
Objects = class()
function Objects:init(x,cat,id)
-- you can accept and set parameters here
self.a = physics.body(CIRCLE,20)
self.a.x = x
self.a.y = HEIGHT
--self.a.gravityScale = 1
self.a.gravityScale = 1
self.a.restitution = 0.0
self.a.interpolate = true
self.asleepingAllowed = true
self.flag = true
self.category = cat
self.a.info = {}
self.a.info.id = id
end
function Objects:draw()
pushMatrix()
translate(self.a.x, self.a.y)
if self.category == 1 then
--sprite("Cargo Bot:Condition Blue",0,0,50,50)
--sprite("Documents:Nota",0,0,50,50)
font("AppleColorEmoji")
fontSize(72)
text("
The user and all related content has been deleted.
@NatTheCoder, great example, except he can’t see what you typed to get that to show.
Here’s how it is done:
~~~
The Code
~~~
To get:
The Code
You can post code like this:
~~~
Your Code Here
~~~
Edit: I posted this about 15 seconds after @JakAttak…
@erickyamato You were missing the 3 ~'s at the end of your code, so it didn’t format correctly. That probably happened because your code was too long and the end of the code didn’t post. I added the 3 ~'s at the end to format what was there. You could post just the missing code if you want to.
The user and all related content has been deleted.
@NatTheCoder Long press on the ’ (apostrophe) key, and choose the far left sub-key.
It’s a shortcut for the <.code> tag <./code> (Without the .s)