Why is it that whenever I try to get an entity with a DYNAMIC rigid body collide with another rigid body, it just goes straight through the object? Could someone please tell me how to fix this?
Thanks in advance ![]()
Why is it that whenever I try to get an entity with a DYNAMIC rigid body collide with another rigid body, it just goes straight through the object? Could someone please tell me how to fix this?
Thanks in advance ![]()
viewer.mode=FULLSCREEN
function setup()
assert(OrbitViewer, "Please include Cameras (not Camera) as a dependency")
size=1
fill(255)
scene = craft.scene()
skyMaterial=scene.sky.material
skyMaterial.sky=color(0, 62, 255, 255)
skyMaterial.horizon=color(99, 255, 0, 255)
scene.sun.rotation=quat.eulerAngles(20,45,-30)
createObjects()
v=scene.camera:add(OrbitViewer, vec3(0,0,0), 30, 0, 200)
end
function createObjects()
sphere1=scene:entity()
s1=sphere1:add(craft.rigidbody,DYNAMIC)
s1.restitution=1
sphere1.position=vec3(0,5,0)
sphere1:add(craft.shape.sphere,size)
sphere1.model = craft.model.icosphere(size,2)
sphere1.material = craft.material(asset.builtin.Materials.Specular)
sphere1.material.diffuse=color(255,0,0)
sphere2=scene:entity()
s2=sphere2:add(craft.rigidbody,STATIC)
s2.restitution=1
sphere2.position=vec3(0,-5,0)
sphere2:add(craft.shape.sphere,size)
sphere2.model = craft.model.icosphere(size,2)
sphere2.material = craft.material(asset.builtin.Materials.Specular)
sphere2.material.diffuse=color(0,0,255)
end
function draw()
update(DeltaTime)
scene:draw()
end
function update(dt)
scene:update(dt)
end