-- Test
-- Use this function to perform your initial setup
function setup()
local function s(data)
show = true
img = data
end
http.request("https://i.imgur.com/8VXWoDn.png", s, function(err) print(err) end)
end
-- This function gets called once every frame
function draw()
if show then
sprite(img, WIDTH*.5, HEIGHT*.5)
end
end
-- Test
-- Use this function to perform your initial setup
function setup()
local function s(data)
show = true
img = data
end
http.request("https://i.imgur.com/VOE4mgZ.gif", s, function(err) print(err) end)
end
-- This function gets called once every frame
function draw()
if show then
sprite(img, WIDTH*.5, HEIGHT*.5)
end
end
Any ideas?
@TokOut I tried both of the code you show above and got an image for each. The gif isn’t animated because animation isn’t supported. Do a forum search for gif to see what’s been said about it.
Both should be animated, that’s what I am trying to say. Will gifs be added to codea? Like image(x, y)
we could have also an image(x, y, layers, animated)

PNG & GIF animations are not supported by Codea. You can write your own parser though! Last year I did began working on my own GIF-format parser, but did not finish it yet. However there is already one written in pure Lua: https://github.com/Egor-Skriptunoff/pure_lua_GIF
If you need to use a more sophisticated animation technique, you could also use bones. Spine2D is a great tool for this task. I wrote the rendering engine for Codea, so you can fully use Spine in Codea: https://codea.io/talk/discussion/8174/spine2d-support-for-codea