“Codea needs triangles!” - Ignatz (3D Techniques in Codea)

Very new to 3D programming here, but looking to change that…

I understand that OpenGL has 10 types of geometric primitives (points, lines, line strip, line loop, triangles, triangle strip, triangle fan, quads, quad strip, polygon). So obviously points, lines, and triangles and all doable in Codea, but are all the others definable in Codea? If not, why not? I understand that triangles can basically do it all (I think, right?), but OpenGL must have them all for a reason.

Also, is all of OpenGL ES capabilities available through Codea somehow? Or, conversely, what 3D limitations will I eventually run into as I look to explore 3D programming with Codea?

Thanks as always!