Game Preview

Ok, thank you

Ok, I’ll test it shortly. And btw I am voting for nr 4, I like that one. :slight_smile:

@akaJag alright. If no one else votes, you’ve got it.

I notice that you are getting closer and closer to release, so I’ll pump out some critisism and bugs:

  • Jack sometimes got a 1 pixel high line going horisontally on his head. Looks glitchhy.
  • Shooting pro’s and con’s still not implemented. Nothing happens with the score when you shoot.
  • Ugly menu (the colorscheme is ugly).
  • Maybe add an ammo system instead of ammo cost, and ammo resupply thingies just like the power ups.
  • Speed’s good, maybe too slow. And I belive you get less points on the mobile compared to an iPad.
  • To solve the speed problem you could have different scoreboards, differ between iPhones and iPad. But then the iPhone 5 will get more xp too… Tricky task.
  • in the trailer, when Jack has his chat boxes, he is barely visable. the background is really blending him in.

I havent slept in 30h, gonna take a giant rest now. I’ll be back later. But try to focus on the graphics, currently they’re pretty shitty.

@akaJag

  • I noticed the lines too but I can’t figure out what’s going on. The individual images have no lines, it only happens when he animates, but I’ll take another look and try to get to the bottom of it

  • I skipped this for this release to get the iPhone optimization in because that was the biggest thing, it’s coming right up

  • Which menu?

  • I’ll think about which one i want to do, shooting cost vs. limited shots

  • I’ll take a look at my scoring system, see if maybe it needs to be optimized to be universal

  • You mean the first scene? I’ll see what can be done.

Edit: Updated the link for the number four with a new scene where he shows up better

Just uploaded a new version.
Note: The glitchy lines are still there, I’m still trying to figure that out

Here’s what i did fix:

  • Added the shooting pros/cons

  • Added a limited ammo supply (You get more when you collect a powerup)

  • Prettied up the Difficulty menu, which i think is the one @akaJag was talking about

  • Blocked access to the console and controls unless an error occurs

How did you disable access to the console? Usually i cant get the console but sometimes I can get the pause button. Sometimes excessive triple tap on the home screen will throw an error and open the console.

@Briarfox, I simply check if the console or buttons are showing and if they are hide them

if displayMode() == 0 or displayMode() == 1 then
displayMode(FULLSCREEN_NO_BUTTONS)
end

0 is STANDARD mode with console showing, and 1 is FULLSCREEN mode with buttons showing

Of course, if an error occurs it overrides this and the console will open

Just uploaded version 1.4 #2

@akaJag it fixes the glitchy lines bug that you pointed out

Other improvements include:

  • New Icon

  • Changed Game Over screen to show the score you got and your highscore

  • Changed the way clouds are drawn so the offset between white and gray is more consistent across iPhone and iPad

  • Made font consistent throughout app

  • Removed ad in Character screen that blocked you from leaving

  • You are a bit transparent during the shield powerup.
  • You can get a negative score, maybe make you unable to shoot if your score can’t handle it.
  • -10 points by shooting is totally not enough. If you jump a little you get a score of 12000+, and at that point -10 is nothing.

@akaJag thanks for the feedback

  • Will fix the image

  • I’ll do that

  • How much of a penalty do you recommend?

Edit: Premature post

Project Update:

Jumpin’ Jack has been postponed indefinitely. Sorry.

I would like to thank all of you, especially akaJag, for the feedback. It was invaluable. If I ever resume work on this project, I’ll make sure to let you know.

I’ve begun working on my next project, and thought I’d take this opportunity to share with you guys a little sneak peek. I got the idea from a recent post by SteveNoob asking for help on moving platforms upwards. It’s far from done, there are still little quirks and the graphics are mainly taken from Cargo-Bot, but I think it’s good enough to show the basic

https://www.dropbox.com/s/9gfc6zplvlgssph/RollingRalphDemo.mp4

NOTE: Most of the lag is due to the recording. Actual gameplay is smoother.

Whoops just added the link, sorry

Nice! There are plenty of similar games, but its a good learning to try. Oftenly your first game gets real messy while your 2nd, 3rd, 4th game and so on gets much better becuase of the things you learned in previous games!

The Cargo-bot menu makes it look profssional, doe the gameplay looks a bit wonky. Nice progress anyways! :smiley:

This sounds interesting, where can we see this sneak peak?

Also I have been off the forum for quite a while, but when you commented I got a mail, so I just tought I might as well go and take a look :slight_smile:

@akaJag, yes it’s not going to be published, just using it as practice and fun :slight_smile:

what a beautiful trailer

@juaxix haha definitely. Not really a trailer, just a demo… Just saw the trailer for 6Dimensions though, and it looks great, can’t wait to get the game