I have created a TestFlight account and will be uploading a build of my app “Jumpin’ Jack” sometime tonight. If any of you would be willing to join the testing team and help me make this game even better, please join here: http://tflig.ht/14WhjqK
Sorry, I hadn’t had time to evaluate it. I hate to say this, but this app needs a lot of work before being released. I’ll go through and list suggestions/bugs -
When I loose a game, I can’t restart it. It just shows a gameOver screen to me again.
When you tilt it, you move to slowly. The controls from the example are really clumsy, so you should make it so the more you tilt, the faster you move.
None of the graphics match. I suggest that you find a retro font on the web, put it in the runtime, and use that. Also, try and make the clouds, ground, and background pixel art.
Your player is smoothed when playing the game (meaning he’s blurred), so call nSmooth() before you draw the player.
The sound effects are giving me a headache. I would say to get rid of the sound effects all together and put some music over it (some thing you made, try GarageBand).
Get rid of the grid on the icon.
Use a standard font.
When you fall, I usually loose all my lives by falling through lives and not having time to get on a cloud. Make sure you add a cloud right under the player when he falls.
The photo idea doesn’t quite work yet. Try using the face detection library that someone released (ill find the link if you can’t) and use that to make sure there is a cache in the photo and crop it to that.
I have to wait about 30 seconds after I take the photo for it to register.
Try using John‘s particle system to add cool effects.
Your stats take up way too much space. Try and replace the text with a little icon and make the text smaller.
I’ll add some more suggestions after you fix a few of these. Sorry to sound rude, but being honest is better than lying.
On the flip side, it’s in interesting concept to have multiple lives and extra jumps.
@JakAttack I’d recommend getting away from the jump example in codea and make it your own… Add stuff that might attack you on the clouds, maybe add a power up thats adds to your CheatsLeft variable instead of giving a flat number. I’ve enjoyed using the console and editing the global variables. That might be something you want to change. I’d spend some more time working on gameplay and art assets. Then start Alpha testing it. What you have here seems like an early prototype that you have been using to learn codea on, which is great. Don’t be afraid of scrapping the way your app works when you learn a new and better method to write it. Keep at it!