`fixedUpdate` never called?

In the experiment I’m doing, it appears that fixedUpdate is never called. It’s supposed to be called on each physics update, according to the docs. Is it perhaps the wrong name, or what?

Following example too big to be a bug report, it’s just what I’m working on. Note that the update is called but fixedUpdate isn’t.

-- CoCraTu-007

function setup()
    scene = craft.scene()
    depth = -10
    scene.physics.gravity = vec3(0,0,0)
    ball = scene:entity()
    BallBody = ball:add(craft.rigidbody, DYNAMIC, 1) -- mass 1
    BallBody.sleepingAllowed = false
    ball.position = vec3(0,depth,0)
    ball:add(craft.shape.sphere, 1)
    ball.model = craft.model.icosphere(1)
    ball.material = craft.material(asset.builtin.Materials.Standard)
    ball.material.diffuse = color(255,0,0)
    reporter = ball:add(Reporter)
    scene.camera:add(OrbitViewer, vec3(0,0,0), 60, 0, 1000)
end

function update(dt)
    scene.debug:line(vec3(-10,depth-1,0), vec3(10,depth-1,0), color(255))
    scene:update(dt)
end

function draw()
    update(DeltaTime)
    scene:draw()	
    reporter:draw()
end

function touched(touch)
    if touch.state == BEGAN then
        BallBody:applyForce(vec3(0,10,0))
        print("force applied")
    end
end

Reporter = class()

function Reporter:init(entity)
    self.entity = entity
    self.lastDrawTime = ElapsedTime
    self.lastFixTime = ElapsedTime
    self.deltaDrawTime = 0
    self.deltaFixTime = 0
end

function Reporter:fixedUpdate(arg)
    print(arg)
    self.deltaFixTime = ElapsedTime - self.lastFixTime
    self.lastFixTime = ElapsedTime
end

function Reporter:update()
    self.deltaDrawTime = ElapsedTime - self.lastDrawTime
    self.lastDrawTime = ElapsedTime
end

function Reporter:draw()
    pushStyle()
    textAlign(LEFT)
    textMode(LEFT)
    fill(255)
    text("Draw Time "..self.deltaDrawTime, 400, 100)
    text("Fixed Time "..self.deltaFixTime, 400, 80)
    text("Vel "..BallBody.linearVelocity.y, 400, 60)
    popStyle()
end

@RonJeffries Since everything seems to work, maybe the fixedUpdate function was merged into the update function.

It could be. @John ? @Simeon ? Is fixedUpdate borked, wrong name, or no longer used, or some fourth thing? Thanks!