Can you post your example games with FSM. Thanks. Dont direct me to tutorial website I have read it but its better to see multiple examples
@GriffinC Don’t know if you’re still looking for an example, but here’s a very simplistic one. How you actually do this depends on the program you write because there’s no “one way fits all” way of doing it.
EDIT: Normally you would set state to whatever you want the next state to be, but here I set the variable nextState and used touched just for the example.
--# Main
function setup()
state=menu
end
function draw()
background(40, 40, 50)
fill(255)
state()
end
function menu()
text("menu page",WIDTH/2,HEIGHT/2)
text("do whatever you want in the menu",WIDTH/2,300)
text("tap screen",WIDTH/2,200)
nextState=state1
end
function state1()
text("state page 1",WIDTH/2,HEIGHT/2)
text("do whatever you want in state 1",WIDTH/2,300)
text("tap screen",WIDTH/2,200)
nextState=state2
end
function state2()
text("state page 2",WIDTH/2,HEIGHT/2)
text("do whatever you want in state 2",WIDTH/2,300)
text("tap screen",WIDTH/2,200)
nextState=menu
end
function touched(t)
if t.state==BEGAN then
state=nextState
end
end
@juce I included the tab identifier just to see how it goes.
@dave1707,
Worked for me!
Thanks.