function setup()
print("swipe on the boy to hit him.")
function draw()
background(0, 243, 255, 255)
sprite("Planet Cute:Character Boy", 400, 500)
function touched(touch)
if touch.state==MOVING then
sound(DATA, "ZgBAPQBGPhleSiRr8Jp1vjxX4j6CwGU+TABhWw9EOFlAO2E0")
if touch.state==ENDED then
sound("A Hero's Quest:Hurt 1")
end
sound("A Hero's Quest:Hurt 2")
sound("A Hero's Quest:Hurt 3")
sound("A Hero's Quest:Hurt 5")
sound("A Hero's Quest:Level Up")
print("LEVEL UP!")
end
end
end
end
@MonsterJace Welcome. Some suggestions, when you post code, put 3 ~,s on a line before and after your code so it displays on the forum correctly. I added those to your post above. Also, the functions setup(), draw(), and touched() should be seperate routines. You have draw() and touched() nested in setup(). Below is your code with those functions separated.
function setup()
print("swipe on the boy to hit him.")
end
function draw()
background(0, 243, 255, 255)
sprite("Planet Cute:Character Boy", 400, 500)
end
function touched(touch)
if touch.state==MOVING then
sound(DATA, "ZgBAPQBGPhleSiRr8Jp1vjxX4j6CwGU+TABhWw9EOFlAO2E0")
end
if touch.state==ENDED then
sound("A Hero's Quest:Hurt 1")
end
sound("A Hero's Quest:Hurt 2")
sound("A Hero's Quest:Hurt 3")
sound("A Hero's Quest:Hurt 5")
sound("A Hero's Quest:Level Up")
print("LEVEL UP!")
end
@MonsterJace, welcome to the Forums. I joined on your join date.
I would help you a little:
Use touch.x and touch.y and the music will be only if you scroll at this position
function setup()
print("swipe on the boy to hit him.")
level = 1
end
function draw()
background(0, 243, 255, 255)
sprite("Planet Cute:Character Boy", 400, 500)
fontSize(25)
text("LEVEL " .. level, WIDTH/2, HEIGHT - 50)
end
function touched(touch)
if touch.state==MOVING then
if touch.x < 425 and touch.x > 375 and touch.y < 525 and touch.y > 475 then sound(DATA, "ZgBAPQBGPhleSiRr8Jp1vjxX4j6CwGU+TABhWw9EOFlAO2E0")
if touch.state==ENDED then
sound("A Hero's Quest:Hurt 1")
sound("A Hero's Quest:Hurt 2")
sound("A Hero's Quest:Hurt 3")
sound("A Hero's Quest:Hurt 5")
sound("A Hero's Quest:Level Up")
print("LEVEL UP!")
level = level + 1
speech.say("New Level! Thanks for playing the game!")
end
end
end
end
How is the touch.state==ENDED code going to be reached when it is within the scope of a touch.state==MOVING statement?
What is the correct way to build a string from mixed data before calling text? Should you use implicit conversions for a string assignment or should you build it on the fly calling string.format() as necessary?
Personally, I would be embarrassed to have labeled the program above as “better”. Tokout’s post presented a problem I hadn’t thought about (string conversion in function calls) which showed up as soon as I pasted the code and a small debugging puzzle, when the level didn’t change. I believe corrections should be tested, before being labeled as “better”.
I appreciate the chance to ask about building the string on the fly. Thank you Tokout.