I’m trying to make a visible grid that scales with a pinch and moves with a swipe.
Each cell will contain a table (which will either be or include an object)… So they have to be created dynamically.

I have the grid and the cell-system worked out but I’m just trying to figure out the most efficient way to do the rest. If anyone has any input or code to share for examination, I’d truly appreciate it.

@Jmv38 I suppose @jwelliver means scale and move, unfortunately i’ve only been able to achieve movement

-- Scaling Grid
displayMode(FULLSCREEN)
function setup()
tt = {} -- Touch Table
posX = WIDTH/2
posY = HEIGHT/2
end
function draw()
background(104, 209, 147, 255)
fill(216, 214, 214, 255)
strokeWidth(5)
translate(posX, posY)
for x = -3000, 3000, 100 do
pushStyle()
line(x, -3000, x, 3000)
fontSize(30)
fill(203, 127, 127, 255)
text(x, x, 0)
popStyle()
end
for y = -3000, 3000, 100 do
pushStyle()
line(-3000, y, 3000, y)
fontSize(30)
fill(203, 127, 127, 255)
text(y, 0, y)
popStyle()
end
end
function touched(t)
if t.state == BEGAN then
tt[#tt+1] = t
end
if t.state == MOVING then
tt[#tt] = t
posY = posY + tt[#tt].y - tt[#tt].prevY
posX = posX + tt[#tt].x - tt[#tt].prevX
end

This is probably an inefficient way to do it but hey, it works.
As for scale i couldn’t figure out how to achieve but incase anyone wants to know i thought it would work with something along the lines of -- Calculate distance between two touches using (where v1 and v2 are touches) distance = v1:dist(v2) --Increase scales amount using the distance e.g. scaleAmount = scaleAmount + distance

@Dalorbi Scale is quite easy, it’s the position of the scale relative to translation that can be hard. What you put forward is correct but you will want to make an odistance variable which is the previous distance. In t.state BEGAN you set the odistance to v1:dist(v2) then in move distance = v1:dist(v2)-odistance odistance = v1:dist(v2)

@Luatee@jwelliver
Spent so much time on this i nearly forgot to finish my assignment

-- Scaling Grid
displayMode(FULLSCREEN)
function setup()
tt = {}
s = 1
posX = WIDTH/2
posY = HEIGHT/2
end
function draw()
background(104, 209, 147, 255)
fill(216, 214, 214, 255)
strokeWidth(5)
scale(s)
translate(posX, posY)
for x = -3000, 3000, 100 do
pushStyle()
line(x, -3000, x, 3000)
fontSize(30)
fill(203, 127, 127, 255)
text(x, x, 0)
popStyle()
end
for y = -3000, 3000, 100 do
pushStyle()
line(-3000, y, 3000, y)
fontSize(30)
fill(203, 127, 127, 255)
text(y, 0, y)
popStyle()
end
end
function touched(t)
if t.state == BEGAN then
tt[#tt+1] = t
touchesActive = #tt
if touchesActive == 2 then
oDist = calculateDistance(tt)
end
end
if t.state == MOVING and touchesActive < 2 then
tt[#tt] = t
posY = posY + tt[#tt].y - tt[#tt].prevY
posX = posX + tt[#tt].x - tt[#tt].prevX
elseif t.state == MOVING and touchesActive == 2 then
tt[#tt] = t
dist = calculateDistance(tt)
s = s + (dist - oDist) * 0.0005
oDist = calculateDistance(tt)
end
if t.state == ENDED then
for i, v in pairs(tt) do
if t.id == v.id then
tt[i] = nil
end
end
end
end
function calculateDistance(table)
for i, v in pairs(table) do
if i == 1 then
v1 = vec2(v.x, v.y)
elseif i == 2 then
v2 = vec2(v.x, v.y)
end
end
dist = v1:dist(v2)
return dist
end

It works but it’s buggy and occasionally moves spasmodically