Can I convert a shape composed of many sub-shapes into a texture? Say I have calls like rect(), line(), etc., which define an object. Then read their pixels and write, with help of image(), to a texture. Possible?
Yes you can.
–start by creating a new image:
result=image(WIDTH,HEIGHT)
–define where you want to draw:
setContext(result)
–start drawing here:
Rect(…)
Line()
…
–then return to the global image:
setContext()
–use the result here with sprite (or much faster with a mesh):
sprite(result,20,40,300)
Hope it will help
That is Great! Thank you!