So i decided to start testing with physics and tables, and this is what i got so far:
Drawing circles was fine, but i have no idea how i would paint polygons?
So i decided to start testing with physics and tables, and this is what i got so far:
Drawing circles was fine, but i have no idea how i would paint polygons?
Hello @MarcosCapistrano. Please can you edit your comment to start and end your code sample with ~~~ (tilde) ‘fences’ (see here for advice on formatting in the forums). It will make it easier for others to read.
On drawing filled polygons, perhaps this would work:
Use built-in function triangulate(points)
to decompose the polygon into triangles.
Use built-in userdata mesh
to render triangles.
On drawing the boundary of polygons, look at the example project ‘Physics Lab’ (under PhysicsDebugDraw:draw()
and if body.shapeType == POLYGON
) for an example algorithm.
Thanks
(formatting done)