@John i don’t seem to be able change the direction of the SPOT type of light? According to the reference this should be controlled by the orientation of its associated Entity. By setting the Entity eulerAngles i can define the Entity orientation, but the spotlight is unaffected and is always pointing downwards. I wonder what i am doing wrong?
By the way, the Entity.scale parameter seems to also affect the spot light, is that intentional? does this mean the spotlight source has a physical extension?
@John did you get a chance to investigate the craft spotlight orientation issue? I am now at the stage in my project that i would like to implement this. Many thanks.