Crash after loading many animations

Hey, guys i’m back from a long time away.

I’ve been working on my game in unity but thought i’d come back to try it out here again.

Basically the reason why i switched to unity is that codea consistently crashes at around the same spots when in load in a bunch of animations. Animations in this case are sprite sheets around 1920x1920, i have around 42 character parts so that many sheets per animation at least (some animations like dancing has longer sheets, 5) and by load in i mean mesh. texture = asset.pathtosheet , i then use a shader to chop the sheet into a frame and use the index in the shader to animate (swapping out mesh.texture as needed)

let me know if you want me to drop you the whole project, i can put it up on github

I haven’t experienced the issue you describe but I don’t often use sprite sheets and animations. I do however use photographic images which exceed your sprite sheets sizes significantly.

I wonder if it is a memory limitation - what memory size have you got on your iPads ?