Hey, guys i’m back from a long time away.
I’ve been working on my game in unity but thought i’d come back to try it out here again.
Basically the reason why i switched to unity is that codea consistently crashes at around the same spots when in load in a bunch of animations. Animations in this case are sprite sheets around 1920x1920, i have around 42 character parts so that many sheets per animation at least (some animations like dancing has longer sheets, 5) and by load in i mean mesh. texture = asset.pathtosheet , i then use a shader to chop the sheet into a frame and use the index in the shader to animate (swapping out mesh.texture as needed)
let me know if you want me to drop you the whole project, i can put it up on github