I’ve been browsing these forums since I bought Codea a few month ago. Since I did not really had knowledge in programming before, these forums and many of the examples presented here helped me a lot.
One of the projects I really like to get finished is COWBOY VS ZOMBIES! (working title). But see for yourself:
So, if anyone is interested in how I did one or another thing in there, let me know and I’ll try to explain or post some code, maybe as a standalone function to be efficient.
Because i really want to keep it neat and tidy I try to keep some simple guidelines on which some of the more experienced coders could give me advice:
make (nearly) all graphics meshes. Sheets for animations and if an object has several “states” (like the barricades). This one pretty much works.
organization in classes and tabs. Not sure how far one should go dividing stuff in classes or just make one class and apply certain properties ( example: with different kinds of zombies, make each kind a class or just one Zombie class with properties depending on what kind of zombie it is?)
Is it possible to have several classes defined in one tab? Then I would make a base class for zombies and put all the zombie-type classes in one tab. Just dont want to get flooded with tabs in codea…
Any suggestions for the game itself are also very welcome!