My idea was to control some migrating birds going south in fall, a small video in progress. No heads yet
Install: Paste this into an new project and run:
displayMode(FULLSCREEN)
http.request("https://gist.github.com/tnlogy/8124825/raw/9474b72e9d8bdfc457f85324ff5cd22acab0ddcd/GoingSouth.lua", function (c)
assert(loadstring(c))()
setup()
end,nil, {useragent=""})
Please run it twice to get the images downloaded correctly the first run, no loading screen fixed yet.
Edit: Added a skybox instead of a world sphere.
Edit: Latest video, see last post. Updated to download graphics from internet when run for the first time, hope that is ok @Mark?
Edit: Added tail feathers to the birds, that expand when the bird fly slow, and the birds that the player bird collides with follows the player, to create a flock of birds.
it would be nice if you could base64 encode and load images, so that they could be included in the code. feature wish for codea no images inckuded yet…
Updated the code on gist, now added a small intro screen, making the camera follow the flock of birds and making the flock bigger as you go, a bit inspired by the game Badland. Maybe will change the earth background sphere to something else, and add some obstacles, not sure yet.
Thanks, yes, maybe I’ll try that. my latest change is that I’ve been looking at adding some cloud formation, just a lot of meshes randomly positioned, looks quite nice.