I’m trying to figure out the whole exporting to Xcode, implementing iads, gamecenter, etc., and submitting apps to the ios store process, but there seems to be no recent tutorials for how to do it. I keep hearing that things have changed in the newer Codea releases, so I’m lost on how the process works.
Would anyone be able to give me a quick summary on the process of getting a project off of the ipad and into Xcode and working? This seems to be one area of Codea that has little to no documentation.
Awesome, didn’t realize it was now that easy. Do I need to do anything with the Codea Runtime files I keep reading about? Or are they built in to the export now?
Yes, they come in an xcode asset folder. You can add more assets to the folder, but I don’t know if it works directly with your code (when you edit the lua code in xcode)
Got the exporting all worked out but the ios simulator is super laggy. I am trying to adhoc test with testflight and it is driving me crazy lol. It can never just go smoothly when it comes to making apps
Edit: Got it working in test flight and it runs perfect. Thanks guys
@Crumble if you don’t mind a bit of manual setup, I’d recommend using the 2.1 beta Xcode export template project. It is going to be used in the next version.
@Simeon I would like to but I’m confused about how it all works. Only reason I managed to get everything to work is because the exporting in 2.0 is automatic and spits out an x code project that is ready to use. I still have no idea how to use Xcode for changing things in the app.