Something like this may have been shown before, but doing a forum search didn’t find anything. Using my code to calculate the digits of Pi, I display a different color for each of the digits of Pi. The value of Pi starts at the upper left corner and move across the screen. Tapping the left side of the screen reduces the number of squares across the screen and tapping the right side increases the squares across the screen. You can display the print window to see the calculated value of Pi. I start with squares of 8 pixels wide and 13000 digits of Pi which takes about 6 seconds to calculate. You can modify the square size and digits of Pi. This isn’t very useful, but not much seems to be posted on the forum anyways.
displayMode(FULLSCREEN)
function setup()
col={color(128,128,255),color(0,0,255),color(0,255,0),color(0,255,255),
color(255,128,128),color(255,0,255),color(255,255,0),color(255,255,255),
color(255,0,0),color(0,0,0)}
sz=8 -- size of squares
wd=WIDTH//sz
calcPi()
end
function draw()
background(0)
cnt=0
for y=1,digits//wd do
for x=1,wd do
cnt=cnt+1
c=tonumber(string.sub(str,cnt,cnt)) -- get digit of pi
fill(col[c+1]) -- get color from table
rect(x*sz-sz,HEIGHT-y*sz,sz+1,sz+1) -- draw square
end
end
end
function calcPi()
digits=13000 -- number of digits of Pi
local pi={}
local tab={}
local size=math.ceil(digits/7)+1
local size1=math.ceil(size*7)
local sum
local carry
local b
local d1=10000000
local d2=9999999
for z=0,size1 do
tab[z]=5*z+3
end
for t=1,size do
carry=0
for z=size1,0,-1 do
sum=tab[z]*d1+carry
b=27*z*z+27*z+6
tab[z]=sum%b
carry=(sum//b)*(2*z*z-z)
end
tab[0]=sum%d1
table.insert(pi,sum//d1)
end
carry=0
for z=size,1,-1 do
b=pi[z]+carry
if b>d2 then
b=b-d1
carry=1
else
carry=0
end
pi[z]=string.format("%07d",b)
end
pi[1]="3"
str=table.concat(pi)
print(str)
end
function touched(t)
if t.state==BEGAN then
if t.x<WIDTH/2 then
wd=wd-1
if wd<1 then
wd=1
end
else
wd=wd+1
if wd>WIDTH//sz then
wd=WIDTH//sz
end
end
end
end