Just returning to Codea on the Mac, absent for a while, and have forgotten how to set up and access folders of assets for my projects. I can raise a list of assets in several locations but can’t seem to get Codea to add them into my current project asset list - could someone spare a few moments to describe the structure and access method ?
probably one for @jfperusse or @sim
Dooohhhhhh - stupid question - all I had to do was type “asset.DirectoryName” and it was accessible from the Mac desktop folder of that name.
One other issue, well observation really, is when I type viewer.mode = fullscreen (note lower case on the right of the equals sign) an error was not thrown up. I would have thought that a reserved word would not accept a lower case id (must treat it as a variable) and should have thrown up an error to cover that.
Wonder if there are other instances of that ? - version 3.17 (611).