Codea loses external keyboard on app swap?

When I tab or swipe from a running Codea program that uses the external keyboard (WASD for my dungeon), when I come back to Codea, the keyboard is no longer enabled. Is there some kind of event that I can use to detect that so that I can do the show keyboard operation again? I don’t want to do it all the time, since if you don’t have the external, it pops up the keyboard way too much. With no external, the player uses on-screen buttons, not the keyboard.


@RonJeffries not at the moment, but @john has written a key-press API (using the new iOS 13+ key up/down events) that I will look at back-porting into Codea 3.3. You would need to rewrite your key handling, but it should be fairly straightforward

super, thanks! i’ll be happy to give it a try.