Starting a new thread for this beta.
This beta initiates some work on the Shader Lab — my intention has always been for uniform
variables in the Shader Lab to be interactive. In this build you can tap float/vec2/vec3/vec4 uniforms to adjust their values in real-time. You can try this on the Ripple example shader (on the time
and freq
variables in the Fragment program).
The idea is that these values will end up saved with the shader as “sample” values. The plan is also to allow sampler2D uniforms to bring up the image picker so textures (or CAMERA input) can be selected from the Shader Lab. Vec4 types should also get the colour picker as an option.
Let me know if you have any other ideas in this area.
.@Jmv38 this should fix the cursor positioning bug on iOS 5.x — please let me know
.@tnlogy this should fix the “+” character wrapping issue you reproduced in the previous thread
.@mpilgrem this fixes some of the documentation bugs you mentioned earlier (duplicate backingMode and so on).
Edit: The build is still uploading. I have a terribly slow Internet connection.