@inancyuce Agreed with that.
By the way, I wonder if it is possible to incorporate some kind of wait or delay function. I know you can simulate the effect with some simple coding, but it would be fairly easier with a function like that.
Sorry to spam the forum with this today, but generic delay/timer functionality has been requested so frequently lately that I think it’s worth mentioning again.
@csolanov this might be of interest to you:
code: HERE, context HERE and HERE
IMO there’s no need for Codea to provide this functionality, because a simple library will suffice. However, I would not complain if some sort of timer functionality was added to Codea.
@Simeon There’s a couple of things I’ve noticed over the last couple of weeks I thought I’d mention.
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tween() doesn’t fire callbacks everytime the tween loops/pingpongs when the loop mode is tween.loop.forever or tween.loop.pingpong. It seems like this would be the desired behavior, as there are often things you might want to do each time a tween loops.
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Would it be possible to wrap the chunk compiled by the REPL in a pcall when executing it? It’s frustrating when my program crashes because I misspelled something in the REPL, and I have to completely restart.
@toadkick thanks for the report, will look into the tween bug. The REPL code does use lua_pcall to execute your string. Do you have a simple piece of code I can try to reproduce the crash?
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Maybe a more versatile template solution is needed in the future (being able to use your own projects as templates).
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That’s something you can get rid of by modifying the water mark file (i.e., to an empty image) in iExplorer. I’ll have a think about an in-app solution though.
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That’s odd, that sounds like a bug to me, I’ll look into it.
@Simeon: ah yes! I didn’t realize that Codea paused program execution whenever a REPL error occurred…I thought it was stopping execution completely. Thanks!
i’m missing audio files… .wav or.mp3 =(
Any timeline on GPS or compass? Thanks.
@Mark I still have your API proposal in mind. I can’t give an ETA though. I hope we can fit it in while doing the audio features.
@MadFlyer this one we are working on.
@MadFlyer - in the meantime, the new add on api makes it easy to include mp3 functionality in projects you export to Xcode - http://codeatuts.blogspot.com.au/2013/04/tutorial-28-codea-v152-objective-c-add.html