Can you put real names on the NaturePack assets? Or can we help do it?

I think I could get Claude to make some cool things out of the nature pack assets, but their lack of descriptive names is really an obstacle.

Can you give them their original Kenney pack names?

Or (because I know everyone is busy) can you give us the file that we’d need to edit to get the models to use those names in the Codea asset browser?

If we replace them then anyone using them will have incorrect asset names. That said, I don’t think anyone is using them so it might be good to re-do many of these.

I want to see what kind of thing I’ll get if I challenge Claude to use those pieces to make a dime store version of No Man’s Sky’s random planets! It would also be fun to do some kind of boat race with the boats and the water tiles.

Couldn’t you have the old names still work as an undocumented feature? Or even just keep those assets around with those names just not expose them as an asset pack in preference for the named ones?